Next, we try another door, and it opens without key as well. Igor is opening it.
Inside: This room stands out - unlike any other room in the tower - this chamber looks as if a crazed demon had made it's will on the place. A path of bones curves away from the north wall to a large staircase heading up NE where room seems to continue.
We are standing under a balcony. The floor is warped and shaped to look as though half-rotted corpses or melting souls were trying to free themselves from a trap. Same with walls. Two columns shaped like skeletons with gargoyles flank the stair case. There are nightmarish statues. All the "trapped" figures face the door - we have just opened.
Veracity, "Perhaps we should fly through here, not walk. This floor looks dodgy."
Suddenly, Veracity, in front, knows (Sword of Kas) to defend herself. In fact, she actually had an intuition before door was opened that there is "something nasty" inside. Therefore we are actually somewhat prepared. ;-)
Igor opens the door, very bravely. Veracity is standing next to Igor - his faithful fighting partner! (But Veracity is not in the open door way, yet). She is on Igor's right. Veracity's insight tells her to "steel her mind" - she communicates this to the others. She ups her swordly Defense.
We see: Ogre-sized demonic creatures - each with four strong arms that end in human hands. Glowing red eyes. Teeth that seem too large to fit in their mouths. There are 2 of them. We all spot them. They are LARGE. They are in the doorway. What do they make of our Veil? They appear to not be able to see through it, but we aren't sure.
One of the Blood Demon's says, "Halt, who goes there? This entrance is forbidden to all but Khumarr."
Veracity, "We will bring our friend Khumarr and come back tomorrow..."
But they are very suspicious and prepare to attack.
Veracity delays. Igor activates his (moderately weakened) Cloak of Displacement. Only works for 15 rounds per day now. Yol casts invisibility on herself. Veracity takes her delayed action and activates her own invisibility. Copying Yol's brilliant move!
One of the big-blood-demon-guys looks into Igor's eyes and says - in Igor's mind, "Strike your neighbor."
Igor says, "No!"
The other big-blood-demon-guy says to Igor, "Strike your neighbor, damn it!" The neighbor Igor sees is Brianna. !! :-(
Since they speak in "Abyssal," though, Igor's instructions are vague - more like "attack the nearest creature or person." Igor has not struck anyone yet, but is preparing to.
Tebryn says, "These are demons - you fighter guys go and destroy them. Use the halberd!" He displays a lawful good holy symbol, as recommended by Yol, and attempts to Banish one of the demons. It doesn't go away.
Brianna starts to sing in praise of her friends.
Kress moves up. Big Demon1 does a claw attack on Kress, plus Fortitude saves for Kress, which he makes. Kress was not healed to full before this attack and he is sorry now. Kress tries to strike and misses.
Igor rebukes the Domination-suggestion that he strike a party member, but it takes him a full round. He shouts, "No!" again. And Brianna is spared! :-)
Veracity, invisible and flying - swoops into the room and stays out of reach of the Blood Demons. As she does so, she sees another Blood Demon up on the balcony to her left. She flies to the right.
Blood Demon3 teleports down and joins the fray. Blood Demon1 attempts and fails to dominate Igor again. Kress is not so fortunate and attacks Igor. Kress is blocking the door and swinging his axe wildly.
Igor attempts to disarm Kress. They both make "opposed attack rolls." Igor successfully disarms Kress.
Yol thinks about grabbing Kress and D-Dooring back to our hiding place (in the old basement). She decides to try a Cause Fear on Kress instead, but decides against that too. Decides instead to Delay.
Veracity flies up to the balcony and looks around. Balcony is more of the same. There is a double door at the top of the stairs.
One of the Blood Demons attacks Igor, moving past Kress (I think, not sure, getting confused) Another Blood Demon delays.
Kress is heading for Brianna now. Veracity prepares to try to Dominate Kress.
Tebryn is up. He thinks and thinks. Tebryn casts Greater Invisibility on Igor. "Okay, Igor, save our butts."
Brianna's singing kicks in +2attack/+2damage. Kress's opponent disappears and Kress tries to walk into Igor's square. Igor makes it past Kress into the room. Igor does 3 attacks and hits, hits, hits on a Blood Demon.
Tebryn starts evoking the power of his special pet - which will appear in the next round.
Igor attacks and hits (power attack - fewer times, but really HARD).
Yol entangles Kress using Igor's Rope of Entanglement and he finally stops beating up on the lovely, but vulnerable, Brianna!!
Veracity flies into the previous room - where most of the party is and casts Haste on as many of our party as possible - including herself - but excluding Kress. Igor, hasted, falls one of the demons.
Veracity turns to Dominate Person on Kress, but his will is already freed. So she moves back into the regular room and stays near Brianna to protect her!
One of the Demon's disappears and reappears between Veracity and Tebryn. Tebryn turns the tide of battle with his critter friends and finally they are all dead. Hooray, Tebryn!!! Veracity asks Brianna to create a special song for him!
We take a peak around the room. Decide NOT to go through the double doors. Decide NOT to sleep over night here.
We line up at the other door. Veracity has the intuition that something nasty lurks beyond it. Igor opens the door.
This room stands out from every other room we've seen. The chamber looks as if a crazed demon had worked its will on the place. A path made of bones curves from the door to a large staircase curving up to the east, where the room seems to continue almost forty feet above. The floor around the path is warped and shaped to look as though rotting corpses or melting souls are trying to free themselves from its grasp. The walls bear images similar to the floors, with all the figures facing the door. Two columns shaped like skeletons topped with gargoyle like figures and other nightmarish statues.
Everybody spots two horrible creatures. Size Large, Four arms, hands with claws, mouthful of large teeth, glowing red eyes.
Veracity 29 Kress 26 Igor 22 Yol 18 Hazen 14 Tebryn 11 Brianna 10
"Halt! Who goes there? This entrance is forbidden to all except Khumarr!" says one of the creatures in Abyssal.
"We'll come back with our friend Khumarr tomorrow," says Veracity.
They don't buy it.
Kress walks into the door. Blood Fiend 1 claws him for 20 points. Blood
Fiend 2 misses. Kress swings and misses.
Igor's slippery mind slippers its way free. "No!" he yells.
Kress steps up to Igor. He misses, misses, and misses.
Igor draws his sword and attempts to disarm him. He succeeds.
Kress tries to walk into Igor's square. He blunders into Igor, who lets
him by, and swings his fist at Brianna, missing. Brianna glares at him
Kress swings three ineffective punches at Brianna, missing every time.
Igor attacks Blood Fiend 1 and misses three times, before hitting for
Igor moves in to flank the demon and hits it for 35-15 points.
We take a peek around the room. We see no obvious treasure.
Brianna +5,519 = 16,159 = pop + 1,159
|Copyright © 2005 by Brianna Sollandry <brianna at hambo dot com>||
Ph'nglui mglw'nafh Cthulhu
R'lyeh wgah-nagl fhtagn.