Vita est ludus
The thin line between fantasy and reality...
Home

Biography

RPG

Tarrastra

Dargas

Gallery

Veracity

CSQ

Necropolis

Post

Reviews

Changes

Links

   
Caelesti - Stats
Here is a paragraph describing Caelesti's appearance and personality.

Caelesti CR 13
Female feytouched Rogue 1/Sorceress 12
CG Medium fey
Init +5; Senses low-light vision; Listen -1, Spot -1
Languages: Common, Regional, Sylvan, Elven, empathic link with familiar
Height 5 ft. 1 in., weight 105 lb., age 18, XP 91,000 (0)


AC 22, touch 18, flat-footed 18
hp 49 (13 HD)
Immune mind-affecting effects>
Fort +10, Ref +16, Will +13
Speed 30 ft. (6 squares)
Melee +1 dagger +8/+3 (1d4+2/20) or
Base Atk +6; Grp +7
Attack Options sneak attack +1d6, spells, Enlarge Spell, Extend Spell, Silent Spell, Still Spell
Special Attack convert arcane spell to summon monster 3/day
Combat Gear anklet of translocation, bolt shirt, lesser metamagic rod of sculpting, eternal wand of eagle's splendor, wand of break enchantment (CL 10, 6 charges)
Sorcerer Spells Known (CL 12):
6th (3/day)—disintegrate (DC 21)
5th (6/day)—cone of cold (DC 20), wall of force
4th (7/day)—charm monster (DC 22), confusion (DC 22), greater invisibility
3rd (7/day)—fireball (DC 18), fly, haste, slow
2nd (13/day)—bear's endurance, invisibility, knock, mirror image, Tasha's hideous laughter (DC 20)
1st (8/day)—charm person (DC 19), mage armor, magic missile, mount, sleep (DC 19)
0 (6/day)—detect magic, disrupt undead (DC 15), ghost sound, hygiene, mage hand, mending, message, read magic, stick
Spell-Like Abilities (CL 13):
1/day charm person (DC 18)
Abilities Str 12, Dex 18, Con 10, Int 12, Wis 8, Cha 21
SQ share spells, snake familiar, trapfinding
Feats Alertness (if familiar is within 5 feet), Armor Proficiency (Light), Enlarge Spell, Eschew Materials, Extend Spell, Improved Toughness, Innocent Smile, Man About Town, Seductive (Male), Spell Focus (Enchantment), Silent Spell, Still Spell, Weapon Group (Basic, Light Blades, Slings & Thrown Weapons). 11 1/3 General Feat Points and 3 Sorceress Feat Points available.
Skills Appraise +2, Balance +7, Bluff +27 (+29 vs. males), Climb +4, Concentration +1, Diplomacy +25 (+27 vs. males), Disguise +11 (+13 vs. males), Escape Artist +5, Gather Information +13 (+15 vs. males), Hide +9, Intimidate +13 (+15 vs. males), Jump +4, Knowledge (Arcana) +3, Knowledge (Local) +4, Knowledge (Nature) +3, Listen +0, Move Silently +7, Perform (Dance) +16 (+18 vs. males), Ride +5, Search +2, Sense Motive +2, Spellcraft +7, Spot +0, Swim +4, Tumble +9, Use Magic Device +16, Use Rope +8
Possessions circlet of persuasion (head) (4,500), veil of allure (face) (7,000), amulet of wordtwisting (throat) (6,000), bolt shirt (torso) (5,000), robe of mysterious conjuration (body) (10,000), healing belt (waist) (750), cloak of resistance +5 (back) (25,000), armband of elusive action (arms) (800), (hands), (ring 1), ring of protection +4 (ring 2), anklet of translocation (feet), luckstone, handy haversack, hat of disguise, eternal wand of eagle's splendor, eternal wand of silence, horn of plenty, horn of plenty, soft leather shoes, dagger, 906 gp.

Charm Person (Sp): Caelesti can use charm person once per day as a sorceress of her character level.

Familiar Benefits As long as her familiar is within reach, Caelesti has the benefits of the Alertness feat (already figured into the statistics above), and the following additional benefits.

Empathic Link (Su): Caelesti can communicate telepathically with her familiar at a distance of up to 1 mile. She has the same connection to a person, item or a place that her familiar does, for the purpose of scrying or teleportation.

Share Spells: Caelesti may have any spell she casts on herself also affect her familiar if the latter is within 5 feet at the time. She may also cast a spell with a target of "You" on her familiar.

Touch: her familiar can deliver touch spells for Caelesti.

Speak with Master: her familiar can speak with Caelesti in a language that only the two of them can understand.

Feytouched traits: Fey type: vulnerable to spells and effects that work on creatures of fey type but immune to effects that target other types; +2 Charisma and +2 Dexterity (included in listed statistics); Spell like abilities: 1/day—charm person as a sorcerer of her character level; low-light vision; +2 racial bonus on Hide and Move Silently checks (already figured into the statistics given above); Favored class: Bard or Rogue; Level adjustment +1.

Snake Familiar: Caelesti has a tiny green viper as a familiar. Its name is Misssta.

Sneak Attack: If Caelesti's opponent is ever denied his Dexterity bonus to AC, or if Caelesti flanks him, she does an extra 1d6 damage on each attack.

Trapfinding: Caelesti can use the Search skill to find traps with Search DCs higher than 20, and the Disable Device skill to disarm magical traps.


Misssta: Caelesti's snake familiar
N tiny magical beast (augmented animal)
Init +3; Senses Listen +6, Spot +6
Languages empathic link
hp 24 (12 HD)
Resist SR 17, improved evasion

AC 20 (+2 size, +3 Dex, +5 natural), touch 15, flat-footed 17
Fort +4, Ref +9, Will +9

Speed 15 ft. (3 squares), climb 15 ft., swim 15 ft.
Melee bite +9 (1 plus poison: DC 10 1d6 Con/1d6 Con)
Space 2 1/2 ft.; Reach 0 ft.
Base Atk +6; Grp -5
Attack Options deliver touch spells
SQ speak with master, speak with snakes.
Abilities Str 4, Dex 17, Con 11, Int 10, Wis 12, Cha 2
Feats Weapon Finesse
Skills Balance +11, Climb +11, Hide +15, Listen +6, Spot +6, Swim +5
Anklet of Translocation

A pewter chime hangs from this simple leather ankle-band.

Up to twice a day, when activated via a swift command, you can instantly teleport without error up to 10 feet. The new space must be within line of sight and line of effect. You cannot move into a space occupied by another creature or a solid object; attempting this wastes the activation. You can bring along objects weighing up to your maximum load, but you can't bring another creature with you.

Eternal Wand (MIC 159)

This long, tapered wand ends with a pink crystal containing red swirls.

An eternal wand contains a single arcane spell of 3rd level or lower, determined during creation. Any character who can cast arcane spells can activate the wand to use the spell contained in it, regardless of whether the spell appears on his class spell list.
An eternal wand functions two times per day.

Lesser Metamagic Rod of Sculpting (3,000) (MIC 165)

The haft of this elegant rod is sculpted of silvery metal in graceful curves. At its top glitters a faceted sapphire.

You can cast up to three spells per day whose areas are modified as though affected by the Sculpt Spell feat.

Robe of Mysterious Conjuration (10,000) (MIC 130)

This robe seems to have depth, as if you were gazing into a portal between worlds, where vague behemoths move at the range of your vision.

A robe of mysterious conjuration intensifies your connection to other planes, lining your mind to the distant realms from which a puissant mage can pluck servants and bind them to his will.
Three times per day, you can activate the robe and sacrifice a prepared arcane spell (or arcane spell slot) to summon one or more monsters, as if you had cast a summon monster spell of the same level as the sacrificed spell from your class spell list. The summoned monsters can act immediately.

Travel Cloak (1,000 gp)

Light weight, hooded black cloak. Continuous endure elements. Has inner magic pockets. One of trail rations, refills 3/day. One w/stoppered metal flask w/quart of water or hot herbal tea. Flask good for 2 gallons a day (in pocket to refill). Command word, "bedtime", cloak expands into 1-person tent 1/day.


Copyright © 2013 by Brianna Sollandry <brianna at hambo dot com> Ph'nglui mglw'nafh Cthulhu
R'lyeh wgah-nagl fhtagn.
Created with
        Emacs Made on a
        Mac