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This paper discusses the mechanics and mathematics of Experience Point
awards given to characters after they overcome challenges. After
defining and explaining the terminology, I present two methods.
The first method is the chart from the Dungeon Master's Guide.
I identify at least seven minor inconsistencies in it. After
correcting the inconsistencies, I derive three formulae to explain the
table.
I then derive a single consistent formula for calculating experience
based on ECL and CR and present a new chart using this formula.
Introduction
Characters earn experience by succeeding in "encounters" that present
them with "challenges". A challenge can be a monster, a trap, a tricky
diplomatic negotiation, or anything else that the characters must get
past in order to achieve their goals. Every such challenge overcome by
a party earns each member of the party a certain number of "experience
points", or XP. How much XP is earned by a particular character is
determined by comparing the difficulty of the challenge with the
capability of that character.
In order to make that determination, you need metrics to judge both
aspects: how capable is a particular character, and how difficult is the
challenge?
The metric for a character is simply the "character level" (CL), or
"effective character level" (ECL), if the character is a member of a
"powerful race". The corresponding metric for a challenge is the
"challenge rating" (CR).
As I discuss later, those two numbers determine how much XP a character
earns for helping to overcome a challenge.
Neither characters nor challenges tend to run solo: characters form into
adventuring parties, and groups of monsters often also run together in
packs.
Since overcoming a group of monsters is harder than overcoming just one,
an encounter with multiple monsters will have a higher difficulty
metric. The metric for an encounter as whole is called the "Encounter
Level" (EL). If there is a single challenge in the encounter, the EL
equals the CR of the challenge. There are rules and charts for scaling
up the EL for encounters incorporating multiple CRs.
The average ECL of the characters in a party is called the "party
level". The typical party has four characters with a well-balanced
variety of classes. Published adventures choose the difficulty of their
encounters assuming a party of that size. Smaller or larger parties are
possible but will find the challenges more or less difficult than
intended. I've not seen any rules or charts for scaling "party level" if
there are fewer or more than four characters in the party.
When assessing the difficulty of an encounter, the DM compares "party
level" to "encounter level".
The typical D&D encounter pits a group of four characters of average
level X against something with EL X. An encounter of that sort is
defined to be "challenging" and is expected to use up about 20% of the
party's resources.
From the V3.5 Dungeon Master's Guide, page 49:
Encounter Difficulty
Encounter |
Description |
Easy |
EL lower than party level |
Challenging |
EL equal to party level |
Very difficult |
EL 1-4 higher than party level |
Overpowering |
EL 5+ higher than party level |
XP method from the Dungeon Master's Guide
After succeeding in an encounter, each member of the party gains XP for
each challenge within the encounter based on her ECL, the individual
challenge's CR, and the number of characters in her party.
XP(ECL, CR) ÷ N
Since XP depends on ECL, different members of the same party may earn
different amounts of XP for participating in overcoming the same
challenge.
Let's see if we can derive the formula for XP(ECL, CR).
The V3.5 Dungeon Master's Guide, has a table for this on page 38:
Experience Point Awards (Single Monster)
ECL |
CR 1 |
CR 2 |
CR 3 |
CR 4 |
CR 5 |
CR 6 |
CR 7 |
CR 8 |
CR 9 |
CR 10 |
CR 11 |
CR 12 |
CR 13 |
CR 14 |
CR 15 |
CR 16 |
CR 17 |
CR 18 |
CR 19 |
CR 20 |
1 |
300 |
600 |
900 |
1,350 |
1,800 |
2,700 |
3,600 |
5,400 |
7,200 |
10,800 |
** |
** |
** |
** |
** |
** |
** |
** |
** |
** |
2 |
300 |
600 |
900 |
1,350 |
1,800 |
2,700 |
3,600 |
5,400 |
7,200 |
10,800 |
** |
** |
** |
** |
** |
** |
** |
** |
** |
** |
3 |
300 |
600 |
900 |
1,350 |
1,800 |
2,700 |
3,600 |
5,400 |
7,200 |
10,800 |
** |
** |
** |
** |
** |
** |
** |
** |
** |
** |
4 |
300 |
600 |
800 |
1,200 |
1,600 |
2,400 |
3,200 |
4,800 |
6,400 |
9,600 |
12,800 |
** |
** |
** |
** |
** |
** |
** |
** |
** |
5 |
300 |
500 |
750 |
1,000 |
1,500 |
2,250 |
3,000 |
4,500 |
6,000 |
9,000 |
12,000 |
18,000 |
** |
** |
** |
** |
** |
** |
** |
** |
6 |
300 |
450 |
600 |
900 |
1,200 |
1,800 |
2,700 |
3,600 |
5,400 |
7,200 |
10,800 |
14,400 |
21,600 |
** |
** |
** |
** |
** |
** |
** |
7 |
263 |
350 |
525 |
700 |
1,050 |
1,400 |
2,100 |
3,150 |
4,200 |
6,300 |
8,400 |
12,600 |
16,800 |
25,200 |
** |
** |
** |
** |
** |
** |
8 |
200 |
300 |
400 |
600 |
800 |
1,200 |
1,600 |
2,400 |
3,600 |
4,800 |
7,200 |
9,600 |
14,400 |
19,200 |
28,800 |
** |
** |
** |
** |
** |
9 |
* |
225 |
338 |
450 |
675 |
900 |
1,350 |
1,800 |
2,700 |
4,050 |
5,400 |
8,100 |
10,800 |
16,200 |
21,600 |
32,400 |
** |
** |
** |
** |
10 |
* |
* |
250 |
375 |
500 |
750 |
1,000 |
1,500 |
2,000 |
3,000 |
4,500 |
6,000 |
9,000 |
12,000 |
18,000 |
24,000 |
36,000 |
** |
** |
** |
11 |
* |
* |
* |
275 |
413 |
550 |
825 |
1,100 |
1,650 |
2,200 |
3,300 |
4,950 |
6,600 |
9,900 |
13,200 |
19,800 |
26,400 |
39,600 |
** |
** |
12 |
* |
* |
* |
* |
300 |
450 |
600 |
900 |
1,200 |
1,800 |
2,400 |
3,600 |
5,400 |
7,200 |
10,800 |
14,400 |
21,600 |
28,800 |
43,200 |
** |
13 |
* |
* |
* |
* |
* |
325 |
488 |
650 |
975 |
1,300 |
1,960 |
2,600 |
3,900 |
5,850 |
7,800 |
11,700 |
15,600 |
23,400 |
31,200 |
46,800 |
14 |
* |
* |
* |
* |
* |
* |
350 |
525 |
700 |
1,050 |
1,400 |
2,100 |
2,800 |
4,200 |
6,300 |
8,400 |
12,600 |
16,800 |
25,200 |
33,600 |
15 |
* |
* |
* |
* |
* |
* |
* |
375 |
563 |
750 |
1,125 |
1,500 |
2,250 |
3,000 |
4,500 |
6,750 |
9,000 |
13,500 |
18,000 |
27,000 |
16 |
* |
* |
* |
* |
* |
* |
* |
* |
400 |
600 |
800 |
1,200 |
1,600 |
2,400 |
3,200 |
4,800 |
7,200 |
9,600 |
14,400 |
19,200 |
17 |
* |
* |
* |
* |
* |
* |
* |
* |
* |
425 |
638 |
850 |
1,275 |
1,700 |
2,550 |
3,400 |
5,100 |
7,650 |
10,200 |
15,300 |
18 |
* |
* |
* |
* |
* |
* |
* |
* |
* |
* |
450 |
675 |
900 |
1,350 |
1,800 |
2,700 |
3,600 |
5,400 |
8,100 |
10,800 |
19 |
* |
* |
* |
* |
* |
* |
* |
* |
* |
* |
* |
475 |
713 |
950 |
1,425 |
1,900 |
2,850 |
3,800 |
5,700 |
8,550 |
20 |
* |
* |
* |
* |
* |
* |
* |
* |
* |
* |
* |
* |
500 |
750 |
1,000 |
1,500 |
2,000 |
3,000 |
4,000 |
6,000 |
* No "standard" XP is defined for monsters whose CR is eight or more
levels below the ECl of the character. A horde of such monsters may
very well be a difficult challenge, but a single monster in the horde
provides negligible difficulty.
** No "standard" XP is defined for monsters whose CR is eight or more
levels above the ECL of the character, as such an
encounter should be too difficult for the character to overcome.
There are some irregularities in this table: aside from levels 1 - 3
being identical, there are a few odd numbers. We'd like to come up with
a formula that can be applied to higher ECLs, as well as higher CRs for
the listed ECLs.
ECL appears to be a factor in this table. Let's divide each number by
the ECL it refers to and see if that clarifies things:
XP(ECL, CR) ÷ ECL
ECL |
CR 1 |
CR 2 |
CR 3 |
CR 4 |
CR 5 |
CR 6 |
CR 7 |
CR 8 |
CR 9 |
CR 10 |
CR 11 |
CR 12 |
CR 13 |
CR 14 |
CR 15 |
CR 16 |
CR 17 |
CR 18 |
CR 19 |
CR 20 |
1 |
300 |
600 |
900 |
1,350 |
1,800 |
2,700 |
3,600 |
5,400 |
7,200 |
10,800 |
** |
** |
** |
** |
** |
** |
** |
** |
** |
** |
2 |
150 |
300 |
450 |
675 |
900 |
1,350 |
1,800 |
2,700 |
3,600 |
5,400 |
** |
** |
** |
** |
** |
** |
** |
** |
** |
** |
3 |
100 |
200 |
300 |
450 |
600 |
900 |
1,200 |
1,800 |
2,400 |
3,600 |
** |
** |
** |
** |
** |
** |
** |
** |
** |
** |
4 |
75 |
150 |
200 |
300 |
400 |
600 |
800 |
1,200 |
1,600 |
2,400 |
3,200 |
** |
** |
** |
** |
** |
** |
** |
** |
** |
5 |
60 |
100 |
150 |
200 |
300 |
450 |
600 |
900 |
1,200 |
1,800 |
2,400 |
3,600 |
** |
** |
** |
** |
** |
** |
** |
** |
6 |
50 |
75 |
100 |
150 |
200 |
300 |
450 |
600 |
900 |
1,200 |
1,800 |
2,400 |
3,600 |
** |
** |
** |
** |
** |
** |
** |
7 |
37.5 |
50 |
75 |
100 |
150 |
200 |
300 |
450 |
600 |
900 |
1,200 |
1,800 |
2,400 |
3,600 |
** |
** |
** |
** |
** |
** |
8 |
25 |
37.5 |
50 |
75 |
100 |
150 |
200 |
300 |
450 |
600 |
900 |
1,200 |
1,800 |
2,400 |
3,600 |
** |
** |
** |
** |
** |
9 |
* |
25 |
37.5 |
50 |
75 |
100 |
150 |
200 |
300 |
450 |
600 |
900 |
1,200 |
1,800 |
2,400 |
3,600 |
** |
** |
** |
** |
10 |
* |
* |
25 |
37.5 |
50 |
75 |
100 |
150 |
200 |
300 |
450 |
600 |
900 |
1,200 |
1,800 |
2,400 |
3,600 |
** |
** |
** |
11 |
* |
* |
* |
25 |
37.5 |
50 |
75 |
100 |
150 |
200 |
300 |
450 |
600 |
900 |
1,200 |
1,800 |
2,400 |
3,600 |
** |
** |
12 |
* |
* |
* |
* |
25 |
37.5 |
50 |
75 |
100 |
150 |
200 |
300 |
450 |
600 |
900 |
1,200 |
1,800 |
2,400 |
3,600 |
** |
13 |
* |
* |
* |
* |
* |
25 |
37.5 |
50 |
75 |
100 |
150 |
200 |
300 |
450 |
600 |
900 |
1,200 |
1,800 |
2,400 |
3,600 |
14 |
* |
* |
* |
* |
* |
* |
25 |
37.5 |
50 |
75 |
100 |
150 |
200 |
300 |
450 |
600 |
900 |
1,200 |
2,400 |
3,600 |
15 |
* |
* |
* |
* |
* |
* |
* |
25 |
37.5 |
50 |
75 |
100 |
150 |
200 |
300 |
450 |
600 |
9500 |
1,200 |
1,800 |
16 |
* |
* |
* |
* |
* |
* |
* |
* |
25 |
37.5 |
50 |
75 |
100 |
150 |
200 |
300 |
450 |
600 |
900 |
1,200 |
17 |
* |
* |
* |
* |
* |
* |
* |
* |
* |
25 |
37.5 |
50 |
75 |
100 |
150 |
200 |
300 |
450 |
600 |
900 |
18 |
* |
* |
* |
* |
* |
* |
* |
* |
* |
* |
25 |
37.5 |
50 |
75 |
100 |
150 |
200 |
300 |
450 |
600 |
19 |
* |
* |
* |
* |
* |
* |
* |
* |
* |
* |
* |
25 |
37.5 |
50 |
75 |
100 |
150 |
200 |
300 |
450 |
20 |
* |
* |
* |
* |
* |
* |
* |
* |
* |
* |
* |
* |
25 |
37.5 |
50 |
75 |
100 |
150 |
200 |
300 |
One formula we can derive is simple: the XP earned for defeating a
challenge whose CR equals the ECL: the bold numbers in the table.
XPECL=CR = 300 × ECL
For simplicity, we'll reason further with ECL 10. Lets normalize by
dividing by 3000.
XP(10, CR) ÷ 3000
ECL |
CR 1 |
CR 2 |
CR 3 |
CR 4 |
CR 5 |
CR 6 |
CR 7 |
CR 8 |
CR 9 |
CR 10 |
CR 11 |
CR 12 |
CR 13 |
CR 14 |
CR 15 |
CR 16 |
CR 17 |
CR 18 |
CR 19 |
CR 20 |
10 |
* |
* |
1/12 |
1/8 |
1/6 |
1/4 |
1/3 |
1/2 |
2/3 |
1 |
3/2 |
2 |
3 |
4 |
6 |
8 |
12 |
** |
** |
** |
It's symmetrical: for a CR x levels above a particular
ECL, you multiply by a factor. For a CR x levels below
the ECL, you divide by the same factor.
Additionally, we can see that overcoming a challenge of CR (X + 2) is
worth double the XP of defeating CR X with one exception: going from CR
(ECL - 1) to CR (ECL + 1) goes from 2/3 the XP to 3/2 the XP.
Unfortunately, this all means that there's not one formula that
describes the data in this chart. Remembering that
XPECL=CR = 300 × ECL
We can derive the following three formulae:
(CR - ECL) is even:
XP(ECL, CR) = XPECL=CR ×
2 (CR - ECL) ÷ 2
(CR - ECL) is odd and greater than zero:
XP(ECL, CR) = 3/2 × XPECL=CR
× 2(CR - ECL - 1) ÷ 2
(CR - ECL) is odd and less than zero:
XP(ECL, CR) = 2/3 × XPECL=CR
× 2(CR - ECL + 1) ÷ 2
Three formulae or not, the numbers end up being nice and even,
generally, in the big chart, since the fractions chosen divide nicely
into 300.
Now, with a single row describing the XP for ECL 1 - 3, two (at least)
of those ECLs will not fit the formulae well. A few other specific
values are not what one would expect, either:
Bad values in XP table
XP(ECL, CR) |
is |
should be |
XP(3,1) |
100 |
150 |
XP(4,1) |
75 |
100 |
XP(4,5) |
400 |
450 |
XP(4,7) |
800 |
900 |
XP(4,9) |
1,600 |
1,800 |
XP(4,11) |
3,200 |
3,600 |
XP(5,1) |
60 |
75 |
Let's assume that those are typos, and ignore ECL 1 and 2 for now.
Then, it's easy to extend the table to ECLs and CRs higher than the
table in the Dungeon Master's Guide. Further, it's obvious how
to calculate an XP for monsters whose CR is farther removed from the
character's ECL than the table normally accounts for.
Use this table for encounters within the "expected" range:
XP(ECL, CR)
CR - ECL |
Earned XP |
-7 |
25 × ECL |
-6 |
37.5 × ECL |
-5 |
50 × ECL |
-4 |
75 × ECL |
-3 |
100 × ECL |
-2 |
150 × ECL |
-1 |
200 × ECL |
0 |
300 × ECL |
+1 |
450 × ECL |
+2 |
600 × ECL |
+3 |
900 × ECL |
+4 |
1,200 × ECL |
+5 |
1,800 × ECL |
+6 |
2,400 × ECL |
+7 |
3,600 × ECL |
Using that table, if we allow ECL 1, ECL 2, and ECL 3 to all use the
formulae, rather than sharing one line in the table, the first five
levels of the XP table now look like this:
Experience Point Awards (Single Monster)
ECL |
CR 1 |
CR 2 |
CR 3 |
CR 4 |
CR 5 |
CR 6 |
CR 7 |
CR 8 |
CR 9 |
CR 10 |
CR 11 |
CR 12 |
CR 13 |
CR 14 |
CR 15 |
CR 16 |
CR 17 |
CR 18 |
CR 19 |
CR 20 |
1 |
300 |
450 |
600 |
900 |
1,200 |
1,800 |
2,400 |
3,600 |
** |
** |
** |
** |
** |
** |
** |
** |
** |
** |
** |
** |
2 |
400 |
600 |
900 |
1,200 |
1,800 |
2,400 |
3,600 |
4,800 |
7,200 |
** |
** |
** |
** |
** |
** |
** |
** |
** |
** |
** |
3 |
450 |
600 |
900 |
1,350 |
1,800 |
2,700 |
3,600 |
5,400 |
7,200 |
10,800 |
** |
** |
** |
** |
** |
** |
** |
** |
** |
** |
4 |
400 |
600 |
800 |
1,200 |
1,600 |
2,400 |
3,200 |
4,800 |
6,400 |
9,600 |
12,800 |
** |
** |
** |
** |
** |
** |
** |
** |
** |
5 |
375 |
500 |
750 |
1,000 |
1,500 |
2,250 |
3,000 |
4,500 |
6,000 |
9,000 |
12,000 |
18,000 |
** |
** |
** |
** |
** |
** |
** |
** |
Single Formula XP
It should be possible to rationalize the XP chart such that a single
formula can be used. From the chart:
XP(10, CR) ÷ 3000
ECL |
CR 1 |
CR 2 |
CR 3 |
CR 4 |
CR 5 |
CR 6 |
CR 7 |
CR 8 |
CR 9 |
CR 10 |
CR 11 |
CR 12 |
CR 13 |
CR 14 |
CR 15 |
CR 16 |
CR 17 |
CR 18 |
CR 19 |
CR 20 |
10 |
* |
* |
1/12 |
1/8 |
1/6 |
1/4 |
1/3 |
1/2 |
2/3 |
1 |
3/2 |
2 |
3 |
4 |
6 |
8 |
12 |
** |
** |
** |
Observe that the XP doubles when the CR goes up by two, but that the XP
goes up by a factor of either 3/2 or 4/3 when the CR goes up by one. If
the XP always goes up by a factor of √2 when the CR goes up
by one, XP will still double every two CRs, but we can express the XP
formula with a single formula.
The chart showing the factors now looks like:
XP(10, CR) ÷ 3000
ECL |
CR 1 |
CR 2 |
CR 3 |
CR 4 |
CR 5 |
CR 6 |
CR 7 |
CR 8 |
CR 9 |
CR 10 |
CR 11 |
CR 12 |
CR 13 |
CR 14 |
CR 15 |
CR 16 |
CR 17 |
CR 18 |
CR 19 |
CR 20 |
10 |
* |
* |
1/(8√2) |
1/8 |
1/(4√2) |
1/4 |
1/(2√2) |
1/2 |
1/√2 |
1 |
√2 |
2 |
2√2 |
4 |
4√2 |
8 |
8√2 |
** |
** |
** |
The single formula expressing this rule is this:
XP(ECL, CR) = 300 × ECL ×
2 (CR - ECL) ÷ 2
Here's an earned XP chart for ECL 10 comparing this new rule with the
old rule from the Dungeon Master's Guide:
XP(10, CR)
Rule |
CR 1 |
CR 2 |
CR 3 |
CR 4 |
CR 5 |
CR 6 |
CR 7 |
CR 8 |
CR 9 |
CR 10 |
CR 11 |
CR 12 |
CR 13 |
CR 14 |
CR 15 |
CR 16 |
CR 17 |
CR 18 |
CR 19 |
CR 20 |
New |
* |
* |
265 |
375 |
530 |
750 |
1,061 |
1,500 |
2,121 |
3,000 |
4,243 |
6,000 |
8,485 |
12,000 |
16,971 |
24,000 |
33,941 |
** |
** |
** |
Old |
* |
* |
250 |
375 |
500 |
750 |
1,000 |
1,500 |
2,000 |
3,000 |
4,500 |
6,000 |
9,000 |
12,000 |
18,000 |
24,000 |
36,000 |
** |
** |
** |
Δ |
* |
* |
+15 |
0 |
+30 |
0 |
+61 |
0 |
+121 |
0 |
-257 |
0 |
-515 |
0 |
-1,029 |
0 |
-2,059 |
** |
** |
** |
We can quantify the differences as follows.
-
There is no change when (CR - ECL) is even.
-
When the difference is odd and CR is greater than ECL,
the original formula used a factor of 3/2 and the new formula uses
√2. Therefore, the ratio between the new and
the old formulae in that case is:
√2 ÷ (3 ÷ 2)
(2 ÷ 3) × √2
(2 × √2) ÷ 3
.9428
-
When the difference is odd and CR is less than ECL,
the original formula used a factor of 2/3 and the new formula uses
1/√2. Therefore, the ratio between the new and
the old formulae in that case is:
(1 ÷ √2) ÷ (2 ÷ 3)
3 ÷ (2 × √2)
1.0607
Just as 3/2 is the reciprocal of 2/3, √2 is the reciprocal of
1/√2 and the two combined ratios are also reciprocals of each
other.
The whole XP chart looks like this:
Experience Point Awards (Single Monster)
ECL |
CR 1 |
CR 2 |
CR 3 |
CR 4 |
CR 5 |
CR 6 |
CR 7 |
CR 8 |
CR 9 |
CR 10 |
CR 11 |
CR 12 |
CR 13 |
CR 14 |
CR 15 |
CR 16 |
CR 17 |
CR 18 |
CR 19 |
CR 20 |
1 |
300 |
424 |
600 |
849 |
1,200 |
1,697 |
2,400 |
3,394 |
** |
** |
** |
** |
** |
** |
** |
** |
** |
** |
** |
** |
2 |
424 |
600 |
849 |
1,200 |
1,697 |
2,400 |
3,394 |
4,800 |
6,788 |
** |
** |
** |
** |
** |
** |
** |
** |
** |
** |
** |
3 |
450 |
636 |
900 |
1,273 |
1,800 |
2,546 |
3,600 |
5,091 |
7,200 |
10,182 |
** |
** |
** |
** |
** |
** |
** |
** |
** |
** |
4 |
424 |
600 |
849 |
1,200 |
1,697 |
2,400 |
3,394 |
4,800 |
6,788 |
9,600 |
13,576 |
** |
** |
** |
** |
** |
** |
** |
** |
** |
5 |
375 |
530 |
750 |
1,061 |
1,500 |
2,121 |
3,000 |
4,243 |
6,000 |
8,485 |
12,000 |
16,971 |
** |
** |
** |
** |
** |
** |
** |
** |
6 |
318 |
450 |
636 |
900 |
1,273 |
1,800 |
2,546 |
3,600 |
5,091 |
7,200 |
10,182 |
14,400 |
20,365 |
** |
** |
** |
** |
** |
** |
** |
7 |
262 |
371 |
525 |
742 |
1,050 |
1,485 |
2,100 |
2,970 |
4,200 |
5,940 |
8,400 |
11,879 |
16,800 |
23,759 |
** |
** |
** |
** |
** |
** |
8 |
212 |
300 |
424 |
600 |
849 |
1,200 |
1,697 |
2,400 |
3,394 |
4,800 |
6,788 |
9,600 |
13,576 |
19,200 |
27,153 |
** |
** |
** |
** |
** |
9 |
* |
239 |
338 |
477 |
675 |
955 |
1,350 |
1,909 |
2,700 |
3,818 |
5,400 |
7,637 |
10,800 |
15,274 |
21,600 |
30,547 |
** |
** |
** |
** |
10 |
* |
* |
265 |
375 |
530 |
750 |
1,061 |
1,500 |
2,121 |
3,000 |
4,243 |
6,000 |
8,485 |
12,000 |
16,971 |
24,000 |
33,941 |
** |
** |
** |
11 |
* |
* |
* |
292 |
412 |
583 |
825 |
1,167 |
1,650 |
2,333 |
3,300 |
4,667 |
6,600 |
9,334 |
13,200 |
18,668 |
26,400 |
37,335 |
** |
** |
12 |
* |
* |
* |
* |
318 |
450 |
636 |
900 |
1,273 |
1,800 |
2,446 |
3,600 |
5,091 |
7,200 |
10,182 |
14,400 |
20,365 |
28,800 |
40,729 |
** |
13 |
* |
* |
* |
* |
* |
345 |
488 |
689 |
975 |
1,379 |
1,960 |
2,758 |
3,900 |
5,515 |
7,800 |
11,031 |
15,600 |
22,062 |
31,200 |
44,123 |
14 |
* |
* |
* |
* |
* |
* |
371 |
525 |
742 |
1,050 |
1,485 |
2,100 |
2,970 |
4,200 |
5,940 |
8,400 |
11,879 |
16,800 |
23,759 |
33,600 |
15 |
* |
* |
* |
* |
* |
* |
* |
398 |
562 |
795 |
1,125 |
1,591 |
2,250 |
3,182 |
4,500 |
6,364 |
9,000 |
12,728 |
18,000 |
25,456 |
16 |
* |
* |
* |
* |
* |
* |
* |
* |
424 |
600 |
849 |
1,200 |
1,697 |
2,400 |
3,394 |
4,800 |
6,788 |
9,600 |
13,576 |
19,200 |
17 |
* |
* |
* |
* |
* |
* |
* |
* |
* |
451 |
638 |
902 |
1,275 |
1,803 |
2,550 |
3,606 |
5,100 |
7,212 |
10,200 |
14,425 |
18 |
* |
* |
* |
* |
* |
* |
* |
* |
* |
* |
477 |
675 |
955 |
1,350 |
1,909 |
2,700 |
3,818 |
5,400 |
7,637 |
10,800 |
19 |
* |
* |
* |
* |
* |
* |
* |
* |
* |
* |
* |
504 |
712 |
1008 |
1,425 |
2,015 |
2,850 |
4,031 |
5,700 |
8,061 |
20 |
* |
* |
* |
* |
* |
* |
* |
* |
* |
* |
* |
* |
530 |
750 |
1,061 |
1,500 |
2,121 |
3,000 |
4,243 |
6,000 |
And the &Delta chart between the Old and New methods is this:
Experience Point Awards (Single Monster): &Delta (New -
Old)
ECL |
CR 1 |
CR 2 |
CR 3 |
CR 4 |
CR 5 |
CR 6 |
CR 7 |
CR 8 |
CR 9 |
CR 10 |
CR 11 |
CR 12 |
CR 13 |
CR 14 |
CR 15 |
CR 16 |
CR 17 |
CR 18 |
CR 19 |
CR 20 |
1 |
0 |
-26 |
0 |
-51 |
0 |
-103 |
0 |
-206 |
** |
** |
** |
** |
** |
** |
** |
** |
** |
** |
** |
** |
2 |
+24 |
0 |
-51 |
0 |
-103 |
0 |
-206 |
0 |
-412 |
** |
** |
** |
** |
** |
** |
** |
** |
** |
** |
** |
3 |
0 |
+36 |
0 |
-77 |
0 |
-154 |
0 |
-309 |
0 |
-618 |
** |
** |
** |
** |
** |
** |
** |
** |
** |
** |
4 |
+24 |
0 |
+49 |
0 |
-97 |
0 |
-194 |
0 |
-388 |
0 |
-776 |
** |
** |
** |
** |
** |
** |
** |
** |
** |
5 |
0 |
+30 |
0 |
+61 |
0 |
-129 |
0 |
-257 |
0 |
-515 |
0 |
-1,029 |
** |
** |
** |
** |
** |
** |
** |
** |
6 |
+18 |
0 |
+36 |
0 |
+73 |
0 |
-154 |
0 |
-309 |
0 |
-618 |
0 |
-1,235 |
** |
** |
** |
** |
** |
** |
** |
7 |
0 |
+21 |
0 |
+42 |
0 |
+85 |
0 |
-180 |
0 |
-360 |
0 |
-721 |
0 |
-1,441 |
** |
** |
** |
** |
** |
** |
8 |
+12 |
0 |
+24 |
0 |
+49 |
0 |
+97 |
0 |
-206 |
0 |
-412 |
0 |
-824 |
0 |
-1,647 |
** |
** |
** |
** |
** |
9 |
* |
+14 |
0 |
+27 |
0 |
+55 |
0 |
+109 |
0 |
-232 |
0 |
-463 |
0 |
-926 |
0 |
-1,853 |
** |
** |
** |
** |
10 |
* |
* |
+15 |
0 |
+30 |
0 |
+61 |
0 |
+121 |
0 |
-257 |
0 |
-515 |
0 |
-1,029 |
0 |
-2,059 |
** |
** |
** |
11 |
* |
* |
* |
+17 |
0 |
+33 |
0 |
+67 |
0 |
+133 |
0 |
-283 |
0 |
-566 |
0 |
-1,132 |
0 |
-2,265 |
** |
** |
12 |
* |
* |
* |
* |
+18 |
0 |
+36 |
0 |
+73 |
0 |
+146 |
0 |
-309 |
0 |
-618 |
0 |
-1,235 |
0 |
-2,471 |
** |
13 |
* |
* |
* |
* |
* |
+20 |
0 |
+39 |
0 |
+79 |
0 |
+158 |
0 |
-335 |
0 |
-669 |
0 |
-1,338 |
0 |
-2,677 |
14 |
* |
* |
* |
* |
* |
* |
+21 |
0 |
+42 |
0 |
+85 |
0 |
+170 |
0 |
-360 |
0 |
-721 |
0 |
-1,441 |
0 |
15 |
* |
* |
* |
* |
* |
* |
* |
+23 |
0 |
+45 |
0 |
+91 |
0 |
+182 |
0 |
-386 |
0 |
-772 |
0 |
-1,544 |
16 |
* |
* |
* |
* |
* |
* |
* |
* |
+24 |
0 |
+49 |
0 |
+97 |
0 |
+194 |
0 |
-412 |
0 |
-824 |
0 |
17 |
* |
* |
* |
* |
* |
* |
* |
* |
* |
+26 |
0 |
+52 |
0 |
+103 |
0 |
+206 |
0 |
-438 |
0 |
-875 |
18 |
* |
* |
* |
* |
* |
* |
* |
* |
* |
* |
+27 |
0 |
+55 |
0 |
+109 |
0 |
+218 |
0 |
-463 |
0 |
19 |
* |
* |
* |
* |
* |
* |
* |
* |
* |
* |
* |
+29 |
0 |
+58 |
0 |
+115 |
0 |
+231 |
0 |
-489 |
20 |
* |
* |
* |
* |
* |
* |
* |
* |
* |
* |
* |
* |
+30 |
0 |
+61 |
0 |
+121 |
0 |
+243 |
0 |
|