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WISH POWER LIST
(Copyright 1992 Ryk Erik Spoor [Sea Wasp])
This is the list of Wishes and their attendant power levels. For the
most part, there is not a HUGE difference between Wishes that are next
to each other; i.e., a Wish 2 is not all that different from a Wish 1,
and a Wish 19 is just about as good as a Wish 20. The "Granted Power"
listings are examples of things that would basically be automatically
granted to the Wisher unless he just HORRIBLY botched the Wish, or
unless the Granting Power was directly opposed to the Wisher; i.e.,
things WELL within the power of that Wish. Well worded Wishes, or Wishes
backed by a Power who really wants to grant you what you Wish for, can
reach into the NEXT power level, and superlative wording and good luck
might even allow one to reach TWO levels higher.
The "AD&D equivalent" column denotes what spell in that game system is
considered the same as that Wish Level for most purposes; this assumes
that a more powerful caster can get more Bang for the Buck (that is, a
Wish spell by a 45th level mage can kick butt on a Wish by an 18th
level). These are written as "Spell name(caster level)", as in
Wish(24th).
Wish Power List
Wish Level |
AD&D Equivalent |
Granted Power |
Wish 1 |
Limited Wish(14th), Alter Reality(14th) |
Healing, increased hit chances, increased spell durations,
ranges, minor information |
Wish 2 |
LW(17th), AR(17th) |
As above, but more potent |
Wish 3 |
LW(20), AR(20th) |
Ditto |
Wish 4 |
Wish(18th), AR(24th) |
Resurrection of the recently dead; transportation to desired
location; moderate material gains; transporting desired
(unprotected) people/objects to caster; create one-use, not
permanent effect, magic (potions, scrolls); summon low-level
multiuse or permanent magic if not protected. can raise one stat
permanently by up to a point if not yet at racial maximum; if
already at racial max, adds 10% of one point. |
Wish 5 |
Wish(23rd), AR(27th) |
As above, slightly more powerful |
Wish 6 |
Wish(26th), AR(30th) |
ditto |
Wish 7 |
Wish(28th), AR(33rd) |
Ditto, but can now create minor permanent effect items (potion
of longevity); monetary gains can be higher; can bypass very minor
protective magic while getting more powerful items; create permanent
ordinary objects on the order of a mansion (furnished in moderate
expense). |
Wish 8 |
Wish(30th), AR(36th),Djinn/efreet Wishes |
As above, again, more powerful; can permanize magical effects,
even ones not supposed to be permanent, and there is no constitution
loss for so doing; can raise any one stat one point even if beyond
racial max, or a non-maxed stat by two, or any two non maxed by
one. The dead can be raised even if dead for more than one year (but
less than ten). |
Wish 9 |
Wish(32nd), AR(38th) |
As above, more so |
Wish 10 |
Wish(34th), AR(40th), powerful Djinn/Efreet, Major
Demon/Devils, minor gods |
Major monetary gains; Create permanent items of low to moderate
power (+1 swords, mithril blades, Ring of Faerie) make permanent
protections of different sort than spells make easy, create ordinary
items on the order of a small village (complete with fields, wells,
roads, etc.); create intelligence within an item (starts at
int=9). |
Wish 11 |
Wish(35th), AR(42nd) |
As above, more... |
Wish 12 |
Wish(36th), AR(44th) |
ditto |
Wish 13 |
Wish(37th), AR(45th) |
Money? Sure mac. You got it. Create magical items of +2 or so;
summon even fairly well protected items. create intelligent +1 item
(powers are additional or random...); Create ordinary area equal to
a larger town, or make a single dwelling that is dimensionally
separate, etc... Create life of vegetable level or insects. |
Wish 14 |
Wish(38th), medium gods |
As above... |
Wish 15 |
Wish(39th) |
Create +3 items. Summon virtually anything no matter how it's
protected. Create major cities or a small dimensionally separate
village; Move a mountain. Create moderate items (Ring of Regen, Ring
of Protection +2); create life at fish, reptile level. Repair any
damaged soul fully. |
Wish 16 |
Wish(43rd) |
Create slightly more powerful items (Ring of Prot +3); create
life on avian and mammal levels (not with intelligence, though);
create an entire country the size of Rhode Island, or move a small
mountain range. |
Wish 17 |
Wish(45th), bigger gods |
Create +4 items; Create +3 with own intellect, +2 with
intelligence and desired powers. Create intelligent life; Make a
country dimensionally separate (Ravenloft, anyone?); travel anywhere
in time or space unless prevented by greater power; make major
magical items (Staff of the Magi). Create a country the size of
Texas. Create souls. Raise dead no matter how long they've
been gone. |
Wish 18 |
Wish(60th), Major Gods |
Create +5 items; make multiple lesser items. Blow up a planet,
move a continent, create a continent. |
Wish 19 |
Wish(100th), Gods who are a notch below the Creator. |
Create "ordinary" artifacts; create planets. Make countries
already with populations. Make intelligent species that never
existed before, with all special abilities thereunto pertaining;
destroy or create stellar systems. |
Wish 20 |
Direct Divine power, from deities who are either Creator level
or damn close; if the Deity in question can't bench-press
galaxies, he can't do a Wish 20. |
Just about anything you want. |
There you have it!
Sea Wasp
/^\
;;;
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