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PERFECT WIGHT (Epic Level Handbook 34-35)
The perfect wight is a master of skulking, the ultimate prowler and
thief. She has transcended the extraordinary, honing her talents to
supernatural levels. She can bypass any protection and slip through any
defense. Few see her coming, and she does not leave evidence of her
passing. She quite literally is a shadow in the night.
Only the sneakiest and stealthiest of characters can become a perfect
wight, so rogues are the most likely candidates. Assassins sometimes
enhance their own skills by spending some time as a perfect wight,
although the perfect wight's focus on stealth and evasion comes at the
expense of some offensive abilities. Few other classes ever excel at the
talents necessary to become perfect wights, although the occasional
sorcerer or wizard might find herself in a position to do so.
Perfect wights are true thieves, cat burglars in the extreme. They have
heightened the art of breaking and entering to a new level, and they
consider it an exciting challenge to test their mettle against the best
security to multiverse has to offer. Most operate solo, although some
may work with a group or perhaps use their talents to aid in protecting
rather than stealing.
Hit Die: d6.
REQUIREMENTS
To qualify to become a perfect wight, a character must fulfill all the
following criteria.
Skills: Hide 24 ranks, Move Silently 24 ranks.
Epic Feats: Self-Concealment.
Special: Sneak attack +10d6.
CLASS SKILLS
The perfect wight's class skills (and the key ability for each skill)
are Appraise (Int), Balance (Dex), Bluff (Cha), Climb (Str), Craft
(Int), Disable Device (Int), Diplomacy (Cha), Disguise (Cha), Escape
Artist (Dex), Gather Information (Cha), Hide (Dex), Innuendo (Wis),
Intuit Direction (Wis), Jump (Str), Knowledge (any) (Int), Listen (Wis),
Move Silently (Dex), Open Lock (Dex), Search (Int), Spot (Wis), Tumble
(Dex), and Use Rope (Dex).
Skill Points at Each Level: 8 + Int modifier.
Perfect Wight Level |
Special |
1st |
Greater invisibility 1/day |
2nd |
Improved legerdemain 1/day |
3rd |
Incorporeal 1/day |
4th |
Shadow form 1/day |
5th |
Bonus feat |
6th |
Greater invisibility 2/day |
7th |
Improved legerdemain 2/day |
8th |
Incorporeal 2/day |
9th |
Shadow form 2/day |
10th |
Bonus feat |
CLASS FEATURES
The following are class features of the perfect wight prestige class.
Weapon and Armor Proficiency: A perfect wight gains no
proficiency with any weapons, armor, or shields.
Improved Invisibility (Su): Starting at 1st level, the perfect
wight gains the benefit of improved invisibility once per day,
plus one additional time per day every five levels thereafter (6th,
11th, 16th, and so on). The improved invisibility is as the spell
cast by a 20th-level caster.
Improved Legerdemain (Su): A perfect wight can perform the
following class skills at a range of 30 feet: Disable Device, Open Lock,
Pick Pocket, and Search. If desired, the perfect wight can take 10 on
the check. Any object manipulated during the skill check must weigh 100
pounds or less. Alternatively, the perfect wight can use improved
legerdemain to make one melee sneak attack against any creature within
30 feet. The perfect wight executes the sneak attack (or death attack,
if applicable) as if attacking from a flanking position. If the attack
is successful, the victim is dealt the appropriate sneak attack damage
despite the fact that the perfect wight and her weapon do not physically
cross the intervening distance. A perfect wight can use improved leg-
erdemain once per day at 2nd level, plus one additional time per day
every five levels thereafter (7th, 12th, 17th, and so on).
Incorporeal (Su): At 3rd level, the perfect wight can become
incorporeal once per day, plus one additional time per day every five
levels thereafter (8th, 13th, 18th, and so on). A perfect wight can
remain incorporeal for a number of rounds equal to 20 + her perfect
wight level. As an incorporeal creature, the perfect wight can be harmed
only by other incorporeal creatures, +1 or better magic weapons, and
spells, spell-like abilities, and supernatural abilities. She is immune
to all nonmagical attack forms. Even when hit by spells or magic
weapons, the perfect wight has a 50% chance to ignore any damage from a
corporeal source (except for force effects, such as magic
missile, or attacks made with ghost touch weapons). An incorporeal
perfect wight has no natural armor but has a deflection bonus equal to
her Charisma modifier (always at least +1, even if her Charisma score
does not normally provide a bonus).
An incorporeal perfect wight can pass through solid objects at will, but
not force effects. Her attack passes through (ignores) natural armor,
armor, and shields, although deflection bonuses and force effects (such
as mage armor) work normally against it. An incorporeal perfect wight
moves silently and cannot be heard with Listen checks if she doesn't
wish to be. While incorporeal, the perfect wight has no Strength score,
so her Dexterity modifier applies to both her melee and her ranged
attacks.
Shadow Form (Su): At 4th level, the perfect wight can take shadow
form once per day, plus one additional time per day every five levels
thereafter (9th, 14th, 19th, and so on). The perfect wight's shadow form
lasts 1 minute per level of the prestige class. The shadow form is the
ultimate expression of the perfect wight's power. She is incorporeal
(see above), she is immune to critical hits, and she can fly at a speed
of 100 feet (good).
The perfect wight can also use the substance of her own shadow to
enhance her effective level on any attack roll, check, or saving
throw. Drawing power from her own shadow form deals the perfect wight 7
points of damage for each + 1 bonus on a single roll or +1 effective
level for any other single use. For example, a perfect wight could add a
+5 bonus on her next attack roll or saving throw, but in doing so she
takes 35 points of damage.
Bonus Feats: The perfect wight gets a bonus feat at 5th level and
an additional bonus feat every five levels thereafter (10th, 15th, 20th,
and so on). These bonus feats must be selected from the following list:
Blinding Speed, Combat Archery, Dexterous Fortitude, Dexterous Will,
Epic Dodge, Epic Reputation, Epic Skill Focus, Epic Speed, Improved
Combat Reflexes, Improved Sneak Attack, Legendary Climber, Lingering
Damage, Self-Concealment, Sneak Attack of Opportunity, Spellcasting
Harrier, Superior Initiative, Trap Sense, Uncanny Accuracy.
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