Home
Biography
RPG
Tarrastra
Dargas
Gallery
Veracity
CSQ
Necropolis
Post
Reviews
Changes
Links
|
|
|
|
FOCHLUCAN LYRIST (Complete Adventurer 47-51)
Warrior, thief, spy, poet, woodland champion - the Fochlucan lyrist is a
legendary figure who serves as the herald and teacher to great kings,
the champion of the common folk, and the keeper of lore long forgotten
elsewhere. Only the best and brightest are invited to become Fochlucan
lyrists, and those who eventually win the approval of the Fochlucan
College's masters are remarkable individuals indeed, skilled in
swordplay, magic, and diplomacy.
Those who aspire to join the Fochlucan College face a long and difficult
road. The great bards who lead the school choose only individuals who
have demonstrated skill at arms and stealth, learning and cleverness,
superb talent with the lute and an ear for the stories of old. Finally,
all applicants must first study the lore of the druids, learning the
ways of growth and the hidden secrets of nature. Few indeed can stand up
to the rigorous scrutiny of the Fochlucan masters.
Fochlucan lyrists adventure to gain information. They are spies and
rumormongers, ever on the watch for news of events that may upset the
balance they seek to preserve. A lyrist can serve as a diplomat,
messenger, or assassin, as needed. The Fochlucans strongly believe in
fostering the careers of other adventurers whose viewpoints align with
their own, and many lyrists attach themselves to adventuring companies
specifically for the purpose of guiding their comrades to oppose the
right enemies and advance the interests of the Fochlucan College.
Adaptation: This class is a fusion of the druid and bard base
classes. An interesting variation would be to adapt the class into a
fusion of the druid and ranger base classes.
Hit Die: d6.
REQUIREMENTS
To qualify to become a Fochlucan lyrist, a character must fulfill all
the following criteria.
Skills: Decipher Script 7 ranks, Diplomacy 7 ranks, Gather
Information 7 ranks, Knowledge (nature) 7 ranks, Perform (string
instruments) 13 ranks, Sleight of Hand 7 ranks, Speak Language
(Druidic).
Alignment: Neutral good, neutral, chaotic neutral, or neutral evil.
Spells: Ability to cast 1st-level arcane and divine spells.
Special: Bardic knowledge and evasion abilities.
CLASS SKILLS
The Fochlucan lyrist's class skills (and the key ability for each skill)
are Appraise (Int), Bluff (Cha), Concentration (Con), Craft (any) (Int),
Decipher Script (Int), Diplomacy (Cha), Disguise (Cha), Gather
Information (Cha), Handle Animal (Cha), Heal (Wis), Hide (Dex),
Knowledge (all skills, taken individually) (Int), Listen (Wis), Move
Silently (Dex), Perform (Cha), Profession (Wis), Ride (Dex), Sense
Motive (Wis), Sleight of Hand (Dex), Speak Language (n/a), Spellcraft
(Int), Survival (Wis), Swim (Str), and Use Magic Device (Cha).
Skill Points at Each Level: 6 + Int modifier.
Level |
Base Attack Bonus |
Fort Save |
Ref Save |
Will Save |
Special |
Spells per Day/Spells Known |
1st |
+1 |
+0 |
+2 |
+2 |
Bardic knowledge bardic music, unbound |
+1 level of existing arcane spellcasting class and +1 level
of existing divine spellcasting class |
2nd |
+2 |
+0 |
+3 |
+3 |
|
+1 level of existing arcane spellcasting class and +1 level
of existing divine spellcasting class |
3rd |
+3 |
+1 |
+3 |
+3 |
|
+1 level of existing arcane spellcasting class and +1 level
of existing divine spellcasting class |
4th |
+4 |
+1 |
+4 |
+4 |
|
+1 level of existing arcane spellcasting class and +1 level
of existing divine spellcasting class |
5th |
+5 |
+1 |
+4 |
+4 |
|
+1 level of existing arcane spellcasting class and +1 level
of existing divine spellcasting class |
6th |
+6 |
+2 |
+5 |
+5 |
|
+1 level of existing arcane spellcasting class and +1 level
of existing divine spellcasting class |
7th |
+7 |
+2 |
+5 |
+5 |
|
+1 level of existing arcane spellcasting class and +1 level
of existing divine spellcasting class |
8th |
+8 |
+2 |
+6 |
+6 |
|
+1 level of existing arcane spellcasting class and +1 level
of existing divine spellcasting class |
9th |
+9 |
+3 |
+6 |
+6 |
|
+1 level of existing arcane spellcasting class and +1 level
of existing divine spellcasting class |
10th |
+10 |
+3 |
+7 |
+7 |
|
+1 level of existing arcane spellcasting class and +1 level
of existing divine spellcasting class |
CLASS FEATURES
All of the following are class features of the Fochlucan lyrist prestige class.
Weapon and Armor Proficiency: Fochlucan lyrists gain no
proficiency with any weapon or armor.
Spells per Day/Spells Known: At each level, a Fochlucan lyrist
gains new spells per day (and spells known, if applicable) as if she had
also gained a level in any one arcane spellcasting class and any one
divine spellcasting class to which she belonged before adding the
prestige class level. She does not, however, gain any other benefit a
character of that class would have gained. If she had more than one
arcane spellcasting class or divine spellcasting class before becoming a
Fochlucan lyrist, she must decide to which class to add each Fochlucan
lyrist level for the purpose of determining spells per day, spells
known, and overall caster level.
For example, a 2nd-level rogue/5th-level bard/4th-level druid/3rd-level
Fochlucan lyrist can cast arcane spells as an 8th-level bard and divine
spells as a 7th-level druid.
Bardic Knowledge (Ex): A Fochlucan lyrist can attempt to recall
some relevant piece of information about local notable people, legendary
items, or noteworthy places. See the bard class feature, page 28 of the
Player's Handbook. She adds her Fochlucan lyrist class level to her
bardic knowledge checks, so her bardic knowledge checks have a bonus
equal to her bard level + her Fochlucan lyrist level + her Int modifier.
Bardic Music: A Fochlucan lyrist adds her lyrist level to her
bard level to determine the number of times per day she can use her
bardic music, the bardic music abilities she can employ, and the power
of those abilities. For example, a 2nd-level rogue/5th-level
bard/4th-level druid/3rd-level Fochlucan lyrist can use her bardic music
eight times per day, can use any bardic music ability an 8th-level bard
could use (assuming she meets the Perform skill rank requirements), and
is treated as an 8th-level bard for adjudicating the effects of those
abilities (such as number of targets, save DC, and so forth).
Unbound: A Fochlucan lyrist's druid oaths are relaxed, allowing
her to wear light metal armor with no loss of spellcasting,
supernatural, or spell-like abilities. A lyrist also suffers no
experience point penalty for multiclassing.
SAMPLE FOCHLUCAN LYRIST
Tyrea Neylis: Female half-elf rogue 2/bard 4/druid 4/Fochlucan
lyrist 2; CR 12; Medium humanoid (elf); HD 8d6 plus 4d8 plus 3; hp 45;
Init +1; Spd 30 ft.; AC 18, touch 12, flat-footed 17; Base Atk +9; Grp
+8; Atk +10 melee (1d6, +1 spell storing quarterstaff); Full Atk +10/+5
melee (1d6, +1 spell storing quarterstaff); SA sneak attack +1d6,
spells; SQ animal companion (dire weasel), animal companion benefits,
bardic knowledge +7, bardic music 6/day (countersong, fascinate, inspire
courage, inspire competence), evasion, half-elf traits, low-light
vision, resist nature's lure, trackless step, trapfinding, wild empathy
+7, woodland stride; AL NG; SV Fort +8, Ref +12, Will +16 (+18 against
enchantments); Str 8, Dex 13, Con 10, Int 12, Wis 20, Cha 16.
Skills and Feats: Climb +6, Concentration +14, Decipher Script
+10, Diplomacy +14, Gather Information +14, Hide +10, Knowledge (nature)
+13, Listen +14, Move Silently +15, Perform (string instruments) +16,
Search +2, Sleight of Hand +10, Spot +6, Survival +7; Eschew Materials,
Green Ear†, Scribe Scroll, Toughness, Weapon Focus (quarterstaff).
†New feat described on page 110.
Languages: Common, Elven; Druidic, Sylvan.
Sneak Attack (Ex): Tyrea deals an extra 1d6 points of damage on
any successful attack against flat-footed or flanked targets, or against
a target that has been denied its Dexterity bonus for any reason. This
damage also applies to ranged attacks against targets up to 30 feet
away. Creatures with concealment, creatures without discernible
anatomies,andcreaturesimmuneto extra damage from critical hits are all
immune to sneak attacks. Tyrea can choose to deliver nonlethal damage
with her sneak attack, but only when using a weapon designed for that
purpose, such as a sap (blackjack).
Animal Companion (Ex): Tyrea has a dire weasel named Fanger as an
animal companion (see Monster Manual, page 65). Its bonus trick is
defend.
Animal Companion Benefits: Tyrea and Fanger enjoy the link and
share spells special qualities.
Link (Ex): Tyrea can handle Fanger as a free action. She also
gains a +4 circumstance bonus on all wild empathy checks an
Handle Animal checks made regarding her dire weasel.
Share Spells (Ex): Tyrea can have any spell she casts on herself
also affect Fanger if the latter is within 5 feet at the time. She can
also cast a spell with a target of "You" on her animal companion.
Bardic Music: Use bardic music six times per day. See the bard
class feature, page 29 of the Player's Handbook.
Countersong (Su): Use music or poetics to counter magical effects
that depend on sound.
Fascinate (Sp): Use music or poetics to cause one or more
creatures to become fascinated with her.
Inspire Competence (Su): Use music or poetics to help an ally
succeed at a task.
Inspire Courage (Su): Use music or poetics to bolster her allies
against fear and improve their combat abilities.
Evasion (Ex): If Tyrea is exposed to any effect that normally
allows her to attempt a Reflex saving throw for half damage, she takes
no damage with a successful saving throw.
Half-Elf Traits: Half-elves have immunity to magic sleep
effects. For all effects related to race, a half-elf is considered an
elf.
Resist Nature's Lure (Ex): Tyrea gains a +4 bonus on saving
throws against the spell-like abilities of fey.
Trackless Step (Ex): Tyrea leaves no trail in natural surroundings and cannot be tracked.
Trapfinding (Ex): Tyrea can find, disarm, or bypass traps with a
DC of 20 or higher. She can use the Search skill to find, and the
Disable Device skill to disarm, magic traps (DC 25 + the level of the
spell used to create it). If her Disable Device result exceeds the
trap's DC by 10 or more, she discovers how to bypass the trap without
triggering or disarming it.
Woodland Stride (Ex): Tyrea can move through natural thorns,
briars, overgrown areas, and similar terrain at her normal speed and
without damage or other impairment. However, thorns, briars, and
overgrown areas that are magically manipulated to impede motion still
affect her.
Bard Spells Known (3/4/3 per day; caster level 6th): 0 - dancing
lights, daze (DC 13), ghost sound (DC 13), lullaby (DC 13), mage hand,
summon instrument; 1st - alarm, charm person (DC
14), disguise self, undetectable alignment; 2nd
- detect thoughts (DC 15), invisibility, mirror
image.
Druid Spells Prepared (caster level 6th): 0 - create water, cure
minor wounds, detect magic, know direction, purify food and drink; 1st -
entangle (DC 16), longstrider, pass without
trace, shillelagh, speak with animals; 2nd - animal
messenger, cat's grace, spider climb, tree
shape; 3rd - cure moderate wounds, sleet
storm, speak with plants.
Possessions: +2 mithral chain shirt, ring of protection
+1, +1 spell storing quarterstaff (poison), masterwork
shortbow with 20 arrows, cloak of Charisma +2, periapt of Wisdom +2,
boots of elvenkind, divine scroll of protection from
energy, masterwork lyre, 27 gp.
THE FOCHLUCAN COLLEGE
Perhaps the most famous of the bardic colleges, the Fochlucan College
serves as a beacon of learning and diplomacy in a dark and restless
land. Many have accused the Fochlucan masters of fomenting intrigues
among the nearby kingdoms and using their famed neutrality to conceal
the real extent of their meddling and manipulation. By advising mighty
rulers and undertaking the tutoring of royal heirs, the Fochlucan bards
turn the fate of kingdoms with nothing more than quiet words and
whispered secrets.
The Fochlucan College itself is located on the shores of the misty Loch
Firrnen, a few miles from the town of Oakenway. The College is a
rambling old stone building that resembles something between a minor
lord's manor house and a decrepit old monastery. Green ivy covers its
walls, and old lanterns hanging from its eaves warm its chill, misty
nights with golden light.
No more than a handful of its collegians are present at any given time -
the strength of the organization lies in the learning and skill of its
individual members, not in any muster of warriors. Members are welcome
to stay as long as they like but are expected to contribute to the
college's upkeep. The customary donation is 50 gp a month (for
itinerant members) or 200 gp a month (for members living on the
premises).
A small number of servants keep the College in order and prepare meals,
but there are no guards or soldiers. Instead, its defense lies primarily
in the reputation and influence of its members. Should trouble come
anyway, the College is well defended by the handful of lyrists or guests
who happen to be visiting at any given time. In case of serious trouble,
the Fochlucans turn to the creatures of the surrounding forest. Through
ancient pacts, the sylvan denizens of Loch Firrnen's forests are pledged
to defend the bards' house against attack.
The College is governed by the Yew Circle, a small council composed of
the five most senior Fochlucans currently enrolled in the order. All
five are nominally equal, but if the Circle's opinion is divided on any
important matter, the Eldest of the Circle - the Fochlucan who has
served the longest in the college - decides the issue. Currently, the
Eldest of Fochlucan is Yew Master Hurlich Stennarden, a half-elf who has
belonged to the College for better than fifty years. The masters of the
Yew Circle rarely meet, since they are not often at the College at the
same time.
The Fochlucans are affiliated with several other bardic colleges in
neighboring lands, including the College of Mac-Fuirmidh, the Doss
School, and the High College of Anstruth, oldest and most knowledgeable
of the colleges.
|