The arcane domain system give wizards a little extra oomph. A domain
wizard selects a specific arcane domain of spells, much as a cleric
selects two domains. Doing so gives her several benefits.
- As soon as the wizard is able to cast a domain spell, she adds it
to her spell list. This does not count against the two spells known
per wizard level.
- Every day, the wizard gets one bonus spell per spell level which
must be filled with the specific spell of that level from her domain
list, or a lower one from the same list augmented with
- Whenever the wizard casts one of the spells on her domain list,
whether prepared as a domain spell or normally, she casts it as a
wizard one level higher than normal.
There is no downside: the wizard gives up nothing to be a domain wizard.
She will not be as powerfully focused as a specialist (who cannot also
be a domain wizard), but she has no prohibited schools.
Therefore, this variant rule boosts the power of wizards. We're going
to try it out in Dargas. We had several specialist wizards under 3.0
who were completely unable to continue as specialists in 3.5, since the
requirements become much more burdensome and many spells were shuffled
to new schools. These wizards will be able to regain some of their
"specialist" flavor, using this rule.
5Mordenkainen's private sanctum;
6greater dispel magic;
1protection from chaos/evil/good/law;
4minor globe of invulnerability;
8protection from spells;
2protection from arrows;
3greater magic weapon;
5Bigby's interposing hand;
7power word blind;
8moment of prescience;
0ray of frost;
2chill metal (as 2nd-level druid spell);
4wall of ice;
5cone of cold;
6Otiluke's freezing sphere;
7delayed blast frostball (as delayed blast
fireball, but deals cold damage instead of fire damage);
9comet swarm (as meteror swarm, but deals
cold damage instead of fire damage).
4summon monster IV;
5wall of stone;
7summon monster VII;
1detect secret doors;
7greater arcane sight;
2Tasha's hideous laughter;
8mass charm monster;
5wall of force;
6Bigby's forceful hand;
8Otiluke's telekinetic screen;
9Bigby's crushing hand.
4wall of fire;
5cone of fire (as cone of cold, but deals
fire damage instead of cold damage);
6summon monster VI (fire creatures only);
7delayed blast fireball;
1ray of enfeeblement;
5waves of fatigue;
6circle of death;
0ray of frost;
1obscuring mist (as 1st-level cleric spell);
2gust of wind;
5control winds (as 5th-level druid spell);
8whirlwind (as 8th-level druid spell);
9storm of vengeance (as 9th-level cleric spell).