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Marga of Sif - Stats

Here is Marga as a D&D V3 character.

V3.5 changes that I need to make yet:

  • Scry is no longer a skill. Marga had three points in it.
  • Describe unusual items: spellcache rings.

Here is where I will have a paragraph describing Marga's appearance, personality, and, perhaps, her usual tactics. A DM should be able to take everything below the horizontal line and have a fully usable NPC.

Marga
Copyright © 2003 by Eden Celeste
All rights reserved.
Marga: Female half-elf Clr12; CR 12; Medium-size humanoid; HD 12d8+36; hp 94; Init +3; Spd 30 ft.; AC 21, touch 13, flat-footed 21; Base Atk +9; Grp +9; Atk +13 melee (1d8+3, +3 longsword), or +11 melee (1d8+2, +2 heavy mace); Full Atk +13/+8 melee (1d8+3, +3 longsword), or +11/+6 melee (1d8+2, +2 heavy mace); SA turn undead 3/day; SQ half-elf traits; AL CG; SV Fort +13, Ref +7, Will +16; Str 10, Dex 8, Con 16, Int 12, Wis 22, Cha 10. Height 5 ft. 4 in., weight 113 lb., age 44.

Skills and Feats: Concentration +18, Diplomacy +13, Heal +20, Knowledge (Religion) +5, Listen +8, Profession (Herbalist) +11, Scry +4, Search +3, Spellcraft +9, Spot +8; Blind Fighting, Combat Casting, Improved Initiative, Lightning Reflexes, Martial Weapon Proficiency (Longsword), Sif's Boon (+1 Wis)*, Weapon Focus (Longsword). *Dargas Feat.

Spells Prepared (6/7+1/6+1/5+1/4+1/4+1/3+1; save DC 16 + spell level): 0—; 1st—; 2nd—; 3rd—; 4th—; 5th—; 6th—; 7th—;

*Domain spell. Deity: Sif. Domains: Chaos (Cast chaos spells at +1 caster level. 1st—protection from law, 2nd—shatter, 3rd—magic circle against law, 4th—chaos hammer, 5th—dispel law, 6th—animate objects, 7th—word of chaos, 8th—cloak of chaos, 9th—summon monster ix (chaotic only)), War: (Free Martial Weapon Proficiency and Weapon Focus with deity's favored weapon (longsword). 1:magic weapon, 2nd—spiritual weapon, 3rd—magic vestment, 4th—divine power, 5th—flame strike, 6th—blade barrier, 7th—power word blind, 8th—power word stun, 9th—power word kill).

Languages: Common, Elvish, Celestial.

Possessions: bracers of armor +8, +3 longsword, +2 longsword of life stealing, +2 heavy mace & wand of lightning (6th level caster, 50 charges), ring of protection +4 and resistance +2, ring of mind shielding, spellcache ring (Monster Summoning VI), spellcache ring (Phantasmal Killer) (2), spellcache ring (haste), staff of swarming insects (10), glow gem (50 charges of continual flame), rope of climbing, scroll of purify food and drink, control water, control weather (14th level caster), potion of gaseous form, holy symbol. 79,761 gp.

Half-elf traits: Low-light vision; +2 racial bonus on will saves against Enchantment spells and effects; Immune to magic sleep spells and effects.


Copyright © 2004 by Brianna Sollandry <brianna at hambo dot com> Ph'nglui mglw'nafh Cthulhu
R'lyeh wgah-nagl fhtagn.
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