Human Male Fighter 19, age 47 (but appears late-twenties).
Kress CR 18
AC 34, touch 16, flat-footed 31; Dodge, Mobility
hp 210 (18 HD); DR 5/- (50 hp/day)
Resist fire 10
Immune energy or ability drain (3 levels or points per day, from bone ring), mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects)
Fort +16 (spider poison +18), Ref +13, Will +9
Speed 30 ft. (6 squares), fly 20 ft. (perfect); Spring Attack
Melee +5 keen adamantine greataxe +33/+28/+23/+18 (1d12+20 + 1d6 (cold: -10' move (minimum 5') for 1 round)/18-20x3) or
+3 dwarven waraxe +31/+26/+21/+16 (1d10+18/19-20x3), or
+2 ghost touch battleaxe +30/+25/+20/+15 (1d8+17/19-20x3), or
Ranged mwk composite longbow (+4 Str bonus) +25/+20/+15/+10 (1d8+5/20x3)
Base Atk +18; Grp +25
Attack Options Blind-Fight, Cleave, Combat Reflexes, Great Cleave, Power Attack, Whirlwind Attack, control undead 1/week (DC 20 @ CL 14 from nerfed ring of Nekros), corrupting gaze 3/day (30' range, DC 19 Fort or take 2d10 damage plus 1d4 Charisma drain)
Special Actions true seeing 3/day (CL 11 from eyes of the spider)
Combat Gear necrotic elixer in red lacquered vial (2), potion of cure serious wounds, potion of cure light wounds (5), potion of remove disease, potion of invisibility
Abilities Str 24, Dex 20, Con 22, Int 16, Wis 12, Cha 10
SQ fly as a Vaati, friend and ally of the wind dukes, youthful vigor
Feats Armor Proficiency (Light, Medium, Heavy), Blind Fight, Cleave, Close-Quarter Fighting, Combat Expertise, Combat Reflexes, Dodge, Great Cleave, Greater Weapon Focus (Axes), Greater Weapon Specialization (Axes), Improved Critical (Axes), Improved Initiative, Iron Will, Lightning Reflexes, Mobility, Power Attack, Shield Proficiency, Spring Attack, Tower Shield Proficiency, Weapon Focus (Axes), Weapon Group (Axes), Weapon Group (Basic, Bows, Exotic, Heavy Blades, Light Blades), Weapon Specialization (Axes), Whirlwind Attack. 5 General and 3 Fighter Feat Points available.
Skills Climb +7 (+4), Diplomacy +5.5, Heal +9, Hide +5.5 (+2), Jump +12 (+9), Knowledge (Nobility) +7, Listen +6, Profession (Farmer) +4.5, Ride +19, Search +12, Sense Motive +7, Spot +15, Swim +14 (+9), Use Rope +13
Possessions combat gear plus +5 glamered mithral full plate equipped with greater iron ward diamond, +1 animated mithral heavy shield equipped with lesser clasp of energy protection (fire), +5 keen adamantine greataxe equipped with greater crystal of energy assault (cold), +3 dwarven waraxe, masterwork composite longbow (+4 Str bonus), +1 arrows (3), animate greatcoat, belt of giant strength +6, shirt of health +6, gloves of dexterity +6, boots of striding and springing, deathstrike bracers, bone ring, nerfed ring of Nekros, scarab of protection +3, eyes of the spider, Heward's handy haversack, consecrated reliquary containing figurine of Set, healer's kit, 50' silk rope, backpack, 1' figurine of Menthu (Khemitian - 100 gp), The Bloodied Moon. 92,095 gp.
Other Possessions restful crystal (armor crystal), +3 ring of protection, bracers of health +4.
Fly as a Vaati (Su): For a total of seven hours per week, divided up any way he chooses, Kress can fly at a speed of 30 ft. with perfect maneuverability.
Friend and ally of the wind dukes: As one of the characters who recovered the Rod of Seven Parts, Kress will be forever remembered as a friend and ally of the wind dukes: the vaati. As such, no creature of air nor any being of the Elemental Plane of Air will attack him without being attacked first, and all such creatures will demonstrate respect for him and will assist him if able.
Youthful vigor: As a gift from Shina-Tsu-Hiko, Kress will retain his adult vigor until 1 year before his natural death.
Sewn from integument harvested from powerful undead, this coat is intelligent, and very fickle. If removed, it attacks independently as an 11 HD creature with 50 hp and two attacks, each at +11 for 1d6+1 damage. As an undead creature, it radiates evil and can be healed with unholy water. It acts as a cloak of the arachnida and provides a +2 natural armor bonus. (The 2e version of this item also could act as a cloak of the bat - but as only one of bat or arachnidae in a 24 hour period.)
Each of these black steel bracers is marked with an etching of crossed swords
Three times a day as a swift (mental) action, the wearer can use melee weapons in combat to deal extra damage from critical hits and sneak attacks to constructs, elementals, oozes, plants, and undead as if they were not immune to such extra damage. You must still roll a critical threat and confirm a critical hit or qualify to deliver sneak attack damage to gain any benefit from the bracers. This effect does not allow you to overcome any other immunity or resistance to extra damage from sneak attacks or critical hits (such as the fortification armor property). This effect lasts for 1 round.
Eyes of the Spider
Installing the device is permanent (until death) and destroys the wearer's left eye.
Three times per day, the wearer can make a gaze attack identical to a ghost's corrupting gaze. The range is 30 feet and the target must succeed at a DC 19 Fortitude save or take 2d10 points of damage plus 1d4 points of Charisma drain.
Three times per day, the wearer can cast true seeing to a range of 120 feet. The device continually grants darkvision and detect invisibility as well as providing all-around vision, so the wearer cannot be flanked and gains a +4 bonus to Spot and Search checks.
Finally, the eyes of the spider make the wearer immune to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects).
CL 11th; Craft Wondrous Item, eyebite, circle of death, prying eyes; Price 212,000 gp.
Necrotic Elixer in Red Lacquered Vial
Ring of Nekros
The Bloodied Moon
An amulet with red enamel inlay. Radiates evil and faint magic. When touched, a chill of negative energy strikes the character.
Claimed from the body of Captain Turpur.
|Copyright © 2009 by Brianna Sollandry <brianna at hambo dot com>||
Ph'nglui mglw'nafh Cthulhu
R'lyeh wgah-nagl fhtagn.