Here is Ivan as a D&D V3 character.
V3.5 changes that I need to make yet:
Here is where I will have a paragraph describing Ivan's appearance, personality, and, perhaps, his usual tactics. A DM should be able to take everything below the horizontal line and have a fully usable NPC.
Skills and Feats: Climb +7, Jump +7, Knowledge (Religion) +2, Profession (Mining) +9, Ride +6, Swim +7; Blind Fighting, Combat Reflexes, Dodge, Improved Critical (Longsword), Improved Initiative, Mobility, Power Attack, Weapon Focus (Longsword), Weapon Specialization (Longsword).
Languages: Common, Dwarven.
Possessions: +3 half plate, +2 giantbane longsword, +5 morningstar (luminous), composite shortbow (+2 Str bonus), +3 skullcap of natural armor, boots of striding and springing, ring of protection +2 and resistance +2, ring of freedom of movement, spellcache ring (stoneskin), spellcache ring (mirror image), dust of disappearance (4), glow gem (50 charges of continual flame), bag of holding (Bag 3) (weighs 35 lb. but holds 1000 lb., 150 cu.ft.), potions of heroism, spider climb, protection from energy (fire) in a glassteel flask, dominate animal (2). 50,027 gp.
Dwarf traits: Darkvision to 60 ft.; Stonecunning: +2 racial bonus on checks to notice unusual stonework, new construction, unsafe stone surfaces; Stability: +4 racial bonus on ability checks to avoid being bull rushed or tripped when standing on the ground; +2 racial bonus on saving throws against poisons; +2 racial bonus on saving throws against spells and spell-like effects; +1 racial bonus on attack rolls against orcs and goblinoids; +4 dodge bonus against giants; +2 racial bonus on Appraise checks related to rare and exotic items; +2 racial bonus on craft checks related to stone or metal.
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Ph'nglui mglw'nafh Cthulhu
R'lyeh wgah-nagl fhtagn.