Male Human Fighter 4/Rogue 18, age 37 (adult)
Igor Youngblood CR 22
AC 42, touch 30, flat-footed 42; Dodge, improved uncanny dodge, uncanny dodge
hp 263 (22 HD); DR 3/silver
Resist evasion, slippery mind, acid -25%
Fort +23, Ref +23 (+25 vs. dragon breath) (+29 vs. traps), Will +20
Speed 30 ft. (6 squares); fly 50 ft. (perfect)
Melee +5 greatsword +34/+29/+24/+19 (2d6+18/17-20x2+1d6) or
Base Atk +17 (BAB +16); Grp +28
Attack Options Cleave, Combat Reflexes, Great Cleave, Improved Disarm, Improved Trip, Improved Unarmed Strike, Power Attack, crippling strike, opportunist, sneak attack +9d6
Special Actions haste 10 rounds/day (free action from Igor's Speedy Boots)
Combat Gear ring of blinking, ring of invisibility
Abilities Str 33, Dex 20, Con 25, Int 14, Wis 16, Cha 10
Inherent Bonuses Constitution +5, Strength +5
SQ fly as a vaati, friend and ally of the wind dukes, trap sense +6, trapfinding
Feats Armor Proficiency (Light, Medium, Heavy), Cleave, Close-Quarter Fighting, Combat Expertise, Combat Reflexes, Dodge, Great Cleave, Improved Critical (Heavy Blades), Improved Disarm, Improved Initiative, Improved Toughness, Improved Trip, Improved Unarmed Strike, Overwhelming Critical (Heavy Blades), Power Attack, Shield Proficiency, Tower Shield Proficiency, Weapon Focus (Heavy Blades), Weapon Group (Basic, Bows, Crossbows, Heavy Blades, Light Blades, Maces & Clubs, Slings & Thrown Weapons), 13 2/3 General Feat Points available.
Skills Acrobatics +31 (+30 in armor), Appraise +10, Bluff +20, Climb +17 (+16 in armor), Concentration +8, Diplomacy +16, Disable Device +41 (+40 in armor), Disguise +26, Escape Artist +10 (+9 in armor), Handle Animal +12, Heal +4, Intimidate +29, Knowledge (Dungeoneering) +11, Linguistics +20, Perception +39, Ride +17 (+16 in armor), Sense Motive +28, Sleight of Hand +10 (+9 in armor), Stealth +31 (+30 in armor), Survival Hand +8, Swim +16 (+15 in armor), Use Magic Device +29 (+39 scrolls), Use Rope +8 (+7 in armor).
Possessions +5 greatsword (50,350), greater true death crystal (10,000), greater demolition crystal (6,000), lesser crystal of return (1,000), +5 ghost ward mithral breastplate (40,200), lesser iron ward diamond (2,000), lesser crystal of adaptation (1,500), greater crystal of lifekeeping (5,000), +5 animated ghost ward mithral heavy shield (65,020), greater crystal of screening (3,000), Igor's helm of manipulation (7,200), Igor's eyes of improved understanding (78,000), Igor's amulet of mind and body (122,000), shirt of the free moon (75,000), Igor's belt of battle prowess (67,500), Igor's cloak of displacestance (49,000), (arms free) deathstrike gloves of dexterity +6 (41,000), dragon eye ring (jet) (0), ring of protection +5 (50,000), ring of invisibility (20,000), ring of blinking (27,000), ring of sustenance (2,500), Igor's speedy boots (36,300), stone of good luck (20,000), handy haversack (2,000), magical thieves tools +10 (17,500), monocle of scroll use +10 (5,000), portable hole +10 (20,000), 95,984 gp.
Other Possessions: naga statue (20,000), odd lump of limestone (18,000), magical adamantine chest (3,000), golden cuirass (1,000), manual of bodily health +5 (used), manual of gainful exercise +5 (used).
Treasures Irae T'sarran's bed clothes of black silks and sable fur.
Crippling Strike (Ex): Igor can sneak attack opponents with such precision that his blows weaken and hamper them. An opponent damaged by one of his sneak attacks also takes 2 points of Strength damage. Ability points lost to damage return on their own at the rate of 1 point per day for each damaged ability.
Evasion (Ex): If exposed to any effect that normally allows a character to attempt a Reflex saving throw for half damage, Igor takes no damage with a successful saving throw.
Fly as a Vaati: For a total of seven hours per week, divided up any way he chooses, Igor can fly at a speed of 30 ft. with perfect maneuverability.
Friend and ally of the wind dukes: As one of the characters who recovered the Rod of Seven Parts, Igor will be forever remembered as a friend and ally of the wind dukes: the vaati. As such, no creature of air nor any being of the Elemental Plane of Air will attack him without being attacked first, and all such creatures will demonstrate respect for him and will assist him if able.
Improved Uncanny Dodge (Ex): Igor cannot be flanked. Another rogue cannot sneak attack him unless that rogue is four or more levels higher than he is.
Opportunist (Ex): Once per round, Igor can make an attack of opportunity against another character who has just been struck in melee by another character.
Sneak Attack: If Igor's opponent is ever denied his Dexterity bonus to AC, or if Igor flanks him, he does an extra 9d6 damage on each attack.
Slippery Mind (Ex): If Igor is affected by an enchantment spell or effect and fails his saving throw, he can attempt it one round later at the same DC.
Trap Sense (Ex): Igor receives a +6 dodge bonus to AC against attacks by traps and a +6 bonus on Reflex saves to avoid traps.
Trapfinding: Igor can use the Search skill to find traps with Search DCs higher than 20, and the Disable Device skill to disarm magical traps.
Uncanny Dodge (Ex): Igor does not lose his Dexterity bonus to AC when he is flat-footed or fighting an invisible opponent.
Dragon Eye Ring (jet) (Minor Artifact)
This is a set of five rings, each wrought of gold in the form of a dragon twisting around the wearer's finger. Just as every dragon is unique, every dragon eye ring is different. On each ring, the dragon's head is seen from a side-view and has a small gem inset as the eye, intent upon the viewer. One ring has an emerald, one a sapphire, one a ruby, one a clear diamond, and one a piece of jet.
detect magic reveals an aura of strong abjuration.
legend lore revealed that this minor artifact set is very rare. These rings are badges of honor to the Dragonmasters of Lynn, though a few rings have made their way to Eastern Oerik. Their manufacture is held as a secret by the artificers of that secretive order, so these may not be reproduced.
Experimentation and powerful divinations might reveal the powers of the rings.
(Having done so, the party has determined the following):
Each of the five rings grants continuous see invisible to the wearer, provides a +10 competence bonus to Perception (Spot and Listen), grants a 20 ft. enhancement bonus to the fly speed of the bearer and all allies within 30 feet, and gives a +2 (typeless) bonus to Reflex saves vs. Dragon Breath.
Each individual ring provides an additional bonus to the wearer, appropriate to the color of the stone interpreted as a particular type of chromatic dragon:
Emerald: 50% damage from an initial failed fortitude save vs. poison, eliminates need to make a second fortitude save a minute later.
Caster level 12th. Market Value: ?
This magical cuirass is made of a strange flaky metal. Closer inspection reveals that it appears to be reshaping and reforming its own metal surfaces, constantly writhing and changing as it rebuilds itself.
This function as a masterwork breastplate that provides an unknown (to you) protection against an unknown kind of transformation.
It is worth 1,000 gp due to its curious and unique nature.
Igor's amulet of mind and body (122,000)
natural armor +5 (50,000) CON +6 (36,000) WIS +6 (36,000)
Igor's belt of battle prowess (67,500)
belt of battle (12,000)
Igor's cloak of displacestance (49,000)
cloak of minor displacement (24,000)
Igor's eyes of improved understanding (63,000)
goggles of night (12,000)
Igor's helm of manipulation (7,200)
circlet of persuasion (4,500) hat of disguise (1,800 * 1.5 = 2,700)
Magical Adamantine Chest
This chest is long and narrow (3 feet by 1 foot by 1 foot) and made of adamantine. Although it isn't trapped, it is locked with a powerful magical lock. The "key" to opening this lock requires the casting of two shades spells in sequence. Both must be cast to duplicate a major creation spell, one to create an adamantine key, the other to create a physical adamantine lock attached to the chest. Without these spells, the chest simply cannot be opened. since it lacks a lid or hinges. Since there is no physical lock, the Open Lock skill can't be used to open the chest. Use Magic Device can work, however, to coax the lock into existence by activating blindly. This does not create the key required, however, so once the lock is activated (it persists for 20 rounds before fading away) it can be picked with a successful Open Locks chest (DC 40).
Magic Adamantine Chest: Hardness 20; hp 90; Break DC 60
Monocle of Scroll Use +10
This lens grants a +10 competence bonus to Use Magic Device when used for casting a spell from a scroll.
Naga statue (20,000)
This statuette is made of gold and jade and weighs 400 lbs. Market Value 20,000 gp.
Odd Lump of Limestone (9,000)
When placed in a poisonous liquid, this lump of magical stone makes the poison harmless as if it had been subjected to a neutralize poison spell. When pressed against a poisoned wound, the stone removes the dose of poison introduced into the victim's body by that wound only. This stone can detoxify liquid or wounds up to three times per day.
Caster level 5th. Market Value: 18,000 gp.
Shirt of the Free Moon (15,000)
Grants DR 3/silver and continuous freedom of movement.
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