Male Duergar Rogue 19, age 111 (adult).
Brianna CR 19
AC 36 (40 vs. giants), touch 21 (25 vs. giants), flat-footed 36 (40 vs. giants); dodge, improved uncanny dodge uncanny dodge
hp 145 (19 HD)
Immune paralysis, phantasms, magical and alchemical poisons (from duergar); hold, paralysis, slow (from freedom of movement)
Resist fire 15 (from shield crystal), evasion, improved evasion, slippery mind
Fort +15 (+17 vs. poison & spells), Ref +24 (+26 vs. spells) (+30 vs. traps), Will +17 (+19 vs. spells)
Speed 40 ft. (8 squares); fly 30 ft. (perfect)
Melee +23 melee (1d6+6, +2 speed backstabber rapier, critical 18-20/x2), or +23 melee (1d4+6, +2 backstabber dagger, critical 19-20/x2) or +21/+16/+11/+21 melee (1d6+6, +2 speed backstabber rapier, critical 18-20/x2) and +21 melee (1d4+6, +2 backstabber dagger, critical 19-20/x2)
Ranged +23 ranged (1d6+3, +2 shortbow with +1 arrow, critical 20/x3); +23/+18/+13 ranged (1d6+2, +2 shortbow with +1 arrow, critical 20/x3);
Base Atk +14; Grp +18 (automatic success due to freedom of movement)
Attack Options opportunist, sneak attack +10d6 (+11d6 with deadly precision weapons)
at will invisibility
1/day enlarge (CL 38), invisibility (CL 38)
Abilities Str 18, Dex 27, Con 18, Int 14, Wis 18, Cha 6 (10 vs. humans)
SQ duergar traits, dwarf traits, fly as a vaati, friend and ally of the wind dukes, trap sense +6, trapfinding
invisibility at will; Feats Daylight Adaptation, Dodge, Improved Initiative, Iron Will, Multicultural (Human), Two Weapon Fighting, Weapon Finesse, Weapon Focus (Light Blades), Weapon Group (Basic), Weapon Group (Bows), Weapon Group (Light Blades). Feat from Forgotten Realms Campaign Setting. Feat from Song and Silence. 12 2/3 General Feat Points Available. Skills Appraise +10 (+12 rare & exotic items), Balance +16, Bluff +5 (+9 vs. humans), Climb +6 (+8 with rope), Craft (Painting) +13*, Craft (Sculpture) +15*, Diplomacy +2 (+6 vs. humans), Disable Device +24*, Disguise +0 (+4 vs. humans), Escape Artist +8 (+10 from ropes), Heal +6*, Hide +16, Intimidate +0 (+4 vs. humans), Jump +11, Knowledge (History) +5, Knowledge (Local: Mansfield) +5, Listen +10, Move Silently +32, Open Locks +30*, Search +22, Sense Motive +6, Sleight of Hand +18, Spot +20, Swim +9, Tumble +15, Use Magic Device +3, Use Rope +17*
Possessions combat gear plus +5 mithral chain shirt, +5 mithral buckler, +2 speed deadly precision rapier, +2 deadly precision dagger, +2 shortbow, +1 arrows (50), belt of giant strength +6, gloves of dexterity +6, shirt of health +2, cloak of resistance +5, ring of protection +5, boots of striding and springing, ring of blinking, staff of earth and stone (20), figurine of wondrous power (onyx dog), potions of cure light wounds (6), lesser restoration, masterwork thieves' tools*, healer's kit*, masterwork painter's tools*, masterwork sculptor's tools* 36,441 gp.
Treasures: bronze brazier (250).
Duergar Traits: Darkvision to 120 feet; Immune to paralysis, phantasms, magical and alchemical poisons; +4 on Move Silently checks; +1 Listen and Spot checks; Spell like abilities 1/dayenlarge, invisibility as a sorcerer twice his level; Light Blindness (Ex): Abrupt exposure to bright light blinds drow for 1 round. While operating in bright light, suffer -1 circumstance penalty to attacks, checks, and saves. (removed by Daylight Adaptation Feat); Level adjustment +1.
Dwarf traits: Darkvision to 60 ft. (superseded by duergar trait); Stonecunning: +2 racial bonus on checks to notice unusual stonework, new construction, unsafe stone surfaces; Stability: +4 racial bonus on ability checks to avoid being bull rushed or tripped when standing on the ground; +2 racial bonus on saving throws against poisons; +2 racial bonus on saving throws against spells and spell-like effects; +1 racial bonus on attack rolls against orcs and goblinoids; +4 dodge bonus against giants; +2 racial bonus on Appraise checks related to rare and exotic items; +2 racial bonus on craft checks related to stone or metal.
Evasion (Ex): If exposed to any effect that normally allows a character to attempt a Reflex saving throw for half damage, Hazen takes no damage with a successful saving throw.
Fly as a Vaati: For a total of seven hours per week, divided up any way he chooses, Hazen can fly at a speed of 30 ft. with perfect maneuverability.
Friend and ally of the wind dukes: as one of the characters who recovered the Rod of Seven Parts, Hazen will be forever remembered as a friend and ally of the wind dukes: the vaati. As such, no creature of air nor any being of the Elemental Plane of Air will attack him without being attacked first, and all such creatures will demonstrate respect for him and will assist him if able.
Improved Evasion (Ex): If exposed to any effect that normally allows a character to attempt a Reflex saving throw for half damage, Hazen takes no damage with a successful saving throw and half damage if the saving throw fails.
Improved Uncanny Dodge (Ex): Hazen cannot be flanked. Another rogue cannot sneak attack him unless that rogue is four or more levels higher than he is.
Invisibility at Will (Sp): Hazen has the spell-like ability, granted him by Shina-Tsu-Hiko, to become invisible at will as a standard action.
Opportunist (Ex): Once per round, Hazen can make an attack of opportunity against another character who has just been struck in melee by another character.
Sneak Attack: If Hazen's opponent is ever denied his Dexterity bonus to AC, or if Hazen flanks him, he does an extra 9d6 damage on each attack.
Slippery Mind (Ex): If Hazen is affected by an enchantment spell or effect and fails his saving throw, he can attempt it one round later at the same DC.
Trap Sense (Ex): Hazen receives a +5 dodge bonus to AC against attacks by traps and a +5 bonus on Reflex saves to avoid traps.
Trapfinding: Hazen can use the Search skill to find traps with Search DCs higher than 20, and the Disable Device skill to disarm magical traps.
Uncanny Dodge (Ex): Hazen does not lose his Dexterity bonus to AC when he is flat-footed or fighting an invisible opponent.
|Copyright © 2007 by Brianna Sollandry <brianna at hambo dot com>||
Ph'nglui mglw'nafh Cthulhu
R'lyeh wgah-nagl fhtagn.