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Elvira Munçid - Stats

Here is Elvira Munçid as a D&D V3 character.

The following are non-standard Dargas customizations:

  • A Cleric of Lei Kung has the following skills as additional class skills: Bluff, Diplomacy, Disguise, Gather Information, Innuendo*, Intimidate, Listen, Move Silently, Open Lock, Scry*, Search, Sense Motive, Spot. Unlike other specialty Dargas priests, no Feat must be taken to gain this boon and nothing else need be sacrificed to gain this boon. *Skill gone in V3.5.

The following changes will be needed for V3.5:

  • If I recall, Arturo didn't really like Weapon Focus (Ray), since Elvira knows no ray spells. How about Daylight Adaptation?
  • Descriptions of Elvira's unusual magic items.
  • Description of Freddie.

Here is where I will have a paragraph describing Elvira's appearance, personality, and, perhaps, her usual tactics. A DM should be able to take everything below the horizontal line and have a fully usable NPC.

Elvira Munçid
Copyright © 2003 by Eden Celeste
All rights reserved.
Elvira Munçid: Female drow Clr9/Sor9; CR 20; Medium-size humanoid (elf); HD 9d8+18 plus 9d4+18; hp 102; Init +3; Spd 30 ft.; AC ??, touch ??, flat-footed ??; Atk +11/+6 melee (1d8+1, longsword) or +13/+8 ranged (1d8, longbow); SA rebuke undead 6/day; spell-like abilities; SQ drow traits, familiar benefits, imp familiar; SR 29; AL LE; SV Fort +11, Ref +9, Will +19; Str 12, Dex 17, Con 14, Int 16, Wis 20, Cha 16.

Skills and Feats: ; Alertness, Energy Substitution (Cold)†, Energy Substitution (Fire)†, Improved Familiar, Leadership, Maximize Spell, Spell Penetration, Weapon Focus (Ray). †Feat from Tome and Blood.

Cleric Spells Prepared (6/6+1/5+1/4+1/3+1/2+1; save DC 15 + spell level); 0—; 1st—; 2nd—; 3rd—; 4th—; 5th—.

*Domain spell. Deity: Lei-kung. Domains: Retribution (If you have been harmed by someone in combat, you may make a strike of vengeance against that individual on your next action. If this attack hits, you deal maximum damage. You may use this supernatural ability once per day. 1st—shield of faith, 2nd—endurance, 3rd—speak with dead, 4th—fire shield, 5th—mark of justice, 6th—banishment, 7th—spell turning, 8th—discern location, 9th—storm of vengeance), Air (Turn or destroy Earth creatures. Rebuke, command, or bolster Air creatures. Use these abilities 3 + CHA modifier times per day. 1st—obscuring mist, 2nd—wind wall, 3rd—gaseous form, 4th—air walk, 5th—control winds, 6th—chain lightning, 7th—control weather, 8th—whirlwind, 9th—elemental swarm.)

Sorceress Spells Known (6/7/7/7/4; save DC 13 + spell level); 0—8 spells...; 1st—feather fall, magic missile, shocking grasp, silent image, sleep; 2nd—flaming sphere, invisibility, mirror image, spectral hand; 3rd—fly, haste, lightning bolt; 4th—acid orb†, wall of ice. †Spell from Tome and Blood.

Languages: Drow, Undercommon, Elvish, Common, Draconic.

Possessions: bracers of armor +8, unholy symbol. xx,xxx gp.

*Already figured into statistics above.

Drow traits: +2 Dexterity, -2 Constitution, +2 Intelligence, +2 Charisma (included in listed statistics); Spell like abilities 1/day—dancing lights, darkness, faerie fire as a sorceress of her character level; darkvision up to 120 feet; Entitled to a Search check when within 5 feet of a secret or concealed door as though actively looking for it; Light Blindness (Ex): Abrupt exposure to bright light blinds drow for 1 round. While operating in bright light, suffer -1 circumstance penalty to attacks, checks, and saves. (removed by Daylight Adaptation Feat); Spell resistance of 11 + character level; Immune to magic sleep spells and effects; +2 racial bonus on Will saves against spells and spell-like abilities; additional +2 racial bonus on saves against Enchantment spells and effects; +2 racial bonus on Listen, Spot, and Search checks (already figured into the statistics given above); Preferred class: Wizard (male) or Cleric (female); Level adjustment +2.

Imp Familiar: Elvira has an imp familiar known as Freddie.

Familiar Benefits As long as Freddie is within reach, Elvira has the benefits of the Alertness feat (already figured into the statistics above), and the following additional benefits.

Empathic Link (Su): Elvira can communicate telepathically with Freddie at a distance of up to 1 mile. She has the same connection to a person, item or a place that Freddie does, for the purpose of scrying or teleportation.

Share Spells: Elvira may have any spell she casts on herself also affect Freddie if the latter is within 5 feet at the time. She may also cast a spell with a target of "You" on her familiar.

Touch: Freddie can deliver touch spells for Elvira.

Spell-like Abilities: 1/day—dancing lights, darkness, faerie fire at caster level 18; save DC 13 + spell level.

Elvira's familiar is an imp named Freddie.

Freddie: Male imp familiar;

Skills and Feats:.

Improved Evasion (Ex): If Freddie is subjected to an attack that normally allows a Reflex saving throw for half damage, he takes no damage on a successful saving throw and half damage even if the saving throw fails.

Copyright © 2003 by Brianna Sollandry <brianna at hambo dot com> Ph'nglui mglw'nafh Cthulhu
R'lyeh wgah-nagl fhtagn.
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