Symbol: A pair of feminine lips superimposed on a harp
Brianna is an ascended mortal in the Egyptian pantheon. She is a close ally to Hathor and Isis, who sponsored her ascension.
She appears as a stunningly attractive tiefling woman with purple eyes and long flowing black hair, dressed in clothes that accentuate her curves, bedecked in jewelry, carrying a long bow. Although her small fangs and long prehensile tail tend to disturb those meeting her for the first time, her charming demeanor and brilliant personality soon smooth over any initial discomfort.
She has always been very much a "hands on" deity (both literally and figuratively), frequently wandering through the worlds of the Prime Material plane, recruiting devoted worshipers, personally instructing her priestesses in the ways of her faith, and collecting new knowledge and rare volumes of lore, before retreating to her godly realm on Dalarisia, her personal demiplane. Since achieving the rank of lesser goddess and gaining the ability to manifest avatars, she tends to send her avatars into the mortal realms to perform those tasks while she works on projects at home.
Brianna's key doctrine is that physical pleasure, especially sexual passion, is essential to the physical and emotional well-being of all beings, and that having new experiences, learning new things, and hearing new music is essential for any sentient creature's mental and spiritual well-being. She holds that although this applies to everyone, women are inherently more capable than men at achieving enlightenment through the senses - and at doing anything, for that matter.
Clergy and Temples
Brianna's clerics are exclusively women. They wear the white robes common to most Egyptian clergy, but embroider them with elaborate designs in purple, red, and green. Tattoos, especially of leafy vines or ravens, are common. They tend to be talented musicians or dancers. All must be sexually active, but it is their own call whether they are in a committed relationship or spread their love widely - and whether they share their passion with men and/or women.
Her temples resemble bardic colleges, with resident musicians and a good library, in addition to the priestesses and sacred hetaerae who comfort and instruct the faithful. Itinerant bards and scholars of all sorts frequently visit and are welcome to stay as guests to share songs and knowledge for as long as they desire.
Female Tiefling Rogue 4/Swashbuckler 3/Bard 3/Druid 5/Fochlucan Lyrist 10/Plane Dancer 10/Master of Many Forms 10
AC 55 (+10 Dex, +1 divine, +1 natural, +13 deflection, +20 epic mage armor), touch 34, flat-footed 55
hp 627 (45 HD); DR 15/epic; not subject to death from massive damage
Immune ability damage*, ability drain*, acid, cold, death effects*, disease*, disintegration*, electricity, energy drain*, mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects)*, paralysis*, poison*, sleep*, stunning*, transmutation (petrification, polymorph, etc.)
*except from deities of divine rank 1 or better.
Resist evasion, fire 6, SR 33
Fort +30*, Ref +35* (+36* vs. traps), Will +33*
*a natural 1 is not a failure
Speed 60 ft. (12 squares), burrow 60 ft., swim 60 ft., climb 30 ft.; woodland stride
Melee +10 wounding dagger +52/+47/+42/+37 (1d4+17+10 + 1 Con/19-20)* or
Ranged +10 keen composite longbow (Strength +7) (110 ft.) +52/+47/+42/+37 (1d8+17/19-20x3)* or
ranged touch +42*
*a natural 1 is not a failure
Base Atk +32; Grp +39
Attack Options domain powers, salient divine abilities, sneak attack +2d6, spells, spell-like abilities
Special Actions bardic music 23/day (countersong, fascinate 16 creatures (DC of Perform check), suggestion (DC 36, DC 38 vs. females), inspire courage +8, inspire competence +4 in 2 allies, inspire greatness +4 in 10 allies, song of freedom, inspire heroics +8 in 6 allies, mass suggestion (DC 36, DC 38 vs. females)) range 1 mile, distracting appearance 2/day (DC 45 Will) (from Otherworldly Countenance)
Salient Divine Abilities: Divine Bard, Alter Reality
Domain Powers: Once per day can boost Charisma by 4 points for 1 minute as a free action. Bluff, Disguise, Hide, and all Knowledge skills are class skills. Divination spells cast at +1 caster level.
Domain Spell-Like Abilities: Brianna can use the following domain spells at will at caster level 11, or 12 for Divinations. The base save DC is 24 + spell level (+3 if Enchantment).
calm emotions (DC 29), charm monster (DC 32), charm person (DC 28), clairaudience/clairvoyance, confusion (DC 31), demand (DC 35, 37 for women), detect secret doors, detect thoughts (DC 26), discern location, disguise self, divination, dominate monster (DC 36), false vision, find the path, foresight, geas/quest (DC 33), heroism (DC 31), insanity (DC 34), invisibility, legend lore, mislead, nondetection, polymorph any object (DC 32), screen, suggestion (DC 30, 32 for women), time stop, true seeing
Senses: Brianna can see, hear, touch, and smell at a distance of one mile. As a standard action, she can perceive anything within one mile of her worshipers, holy sites, objects, or any location where one of her titles or name was spoken in the last hour, or at any location where an event related to her portfolio occurs. She can extend her sense to two locations at once. She can block the sensing power of deities of her rank or lower within a radius of one mile of up to two locations at once, plus the area within a mile of herself, for up to 1 hour.
Remote Communication: Brianna can remotely communicate via telepathy, voice, or omen with any of her worshipers or any being within one mile of any site dedicated to her or any image or statue of her. This communication can cross planes and penetrate any barrier. After initiating such communication, she can continue it as a free action until she decides to end it. She can carry on two such communications simultaneously.
Godly Realm: Brianna has her own demiplane, which she created herself using her planar sanctum power, accessible via the Astral Plane. When she is in this plane, she can set the temperature within a 100' radius of her as she sees fit and fill it with sounds and smells to suit her.
Portfolio Sense: Brianna instantly senses any performance of music that is heard by at least one thousand people or any orgy with at least one thousand participants.
Automatic Actions: Brianna can use any Charisma-based or Knowledge skill, even if she has no ranks in it, as a free action if the DC for the task is 15 or lower. She can perform up to two such free actions per round. Create Magic Items: Brianna can create any magic item that has an enchantment effect or produces music, such as an elixir of love or pipes of sounding, as long as the item's market price does not exceed 4,500 gp.
Divine Aura: Brianna radiates an aura of up to 10' radius that affects all mortals and deities of lower divine rank than her. As a free action, she can change the size of the aura, make her worshipers or beings of her alignment (or both) immune to the effects, or choose the desired effect: daze, fright, or resolve. This is a mind-effecting extraordinary ability and affected beings can make a DC 24 Will save to resist it.
Magic Rating 38 (check 39) (+1 for Divinations)
Bard Spells Known (levels 0-6): 4/8/7/7/7/7/6; base DC = 24 + spell level (+3 if Enchantment)):
6th analyze dweomer, geas (DC 33), greater scrying (DC 30), mass charm monster (DC 33)
5th greater dispel magic, kiss of life, Leomund's hidden lodge, mass suggestion (DC 32, DC 34 vs. females), shadow walk,
4th dimension door, dominate person (DC 31), ethereal mount, legend lore, modify memory (DC 28)
3rd charm monster (DC 30), claivoyance/clairaudience, cure serious wounds, lesser geas (DC 30), phantom steed
2nd cure moderate wounds, enthrall (DC 29), suggestion (DC 29, DC 31 vs. females), tongues, whirling blade
1st charm person (DC 28), cure light wounds, improvisation, inspirational boost, unseen servant
0 detect magic, hygiene, mage hand, mending, message, prestidigitation
Druid Spells/Day (levels 0-9): 6/8/7/7/7/7/5/5/5/5; base DC = 20 + spell level (+3 if Enchantment)
Epic Spells Known:
Peripety (Spellcraft 27), Dreamscape (Spellcraft 29), Let Go of Me (Spellcraft 43), Spell Worm (Spellcraft 45), Epic Mage Armor (Spellcraft 46), Mass Frog (Spellcraft 55), Verdigris (Spellcraft 58), Nailed to the Sky (Spellcraft 62 & 1,000 XP)
Epic Spells Prepared (4/day): (CL 38 (check 39); DC = 30
Epic Mage Armor (cast), 3 others
At will: greater teleport (Divine Rank 1), plane shift (Plane Dancer 8)
10/day analyze portal (CL 45)
1/day darkness (CL 45)
Abilities* Str 24, Dex 30, Con 24, Int 30, Wis 28, Cha 36
* +1 (divine rank) on checks.
SQ bardic knowledge +36, divine aura (10 ft., DC 24), evershifting form, extraordinary wild shape, fast wild shape, godly realm, grace, improved wild shape (diminutive, tiny, small, medium, large, huge, gargantuan), (aberration, animal, dragon, elemental, humanoid, fey, giant, magical beast, monstrous humanoid, ooze, plant, vermin), insightful strike, morphic stability, planar sanctum, planar survival, remote communication, resist nature's lure, shifter's speech, spontaneous casting of divine spells, supernatural wild shape, trackless step, trap sense +1, trapfinding, unbound, uncanny dodge, understand, speak, and read all languages and communicate directly to all beings within 1 mile, wild shape at will, wild empathy +19
Skills Appraise +11, Balance +13, Bluff +21 (+23 vs. females), Climb +8, Concentration +30, Craft (Composition) +21, Decipher Script +18, Diplomacy +55 (+57 vs. females), Disable Device +24, Disguise +24 (+26 to act in character), Escape Artist +11, Gather Information +23 (+25 vs. females), Heal +10, Hide +23, Intimidate +16 (+18 vs. females), Jump +10, Knowledge (Arcana) +21, Knowledge (Dungeoneering) +16, Knowledge (Local) +16, Knowledge (Nature) +55, Knowledge (Religion) +21, Knowledge (The Planes) +33, Listen +37, Move Silently +11, Open Lock +24, Perform (Any) +53 (+55 for females), Perform (Sexual Techniques) +64 (+66 for females), Search +21, Sense Motive +21, Sleight of Hand +20, Spellcraft +63, Spot +42, Survival +34 (+36 underground, on other planes, or tracking, +38 above ground in natural settings), Swim +8, Tumble +16 Use Magic Device +22 (+30 scrolls)
Feats Alertness (+2 Spot & Listen), Armor Proficiency (Light, Medium), Endurance, Eschew Materials, Fiend Sight, Greater Spell Focus (Enchantment), Improved Initiative, Improved Precise Shot, Keeper of Forbidden Lore, Point Blank Shot, Practiced Spellcaster, Precise Shot, Ordered Chaos, Otherworldly Countenance (Unearthly Beauty), Quick Draw, Seductive (Female), Sexual Training, Shield Proficiency, Spell Focus (Enchantment), Track, Weapon Finesse, Weapon Group (Basic, Bows, Druid, Exotic, Flails and Chains, Light Blades, Slings & Thrown Weapons). 1 General Feat Point available.
Epic Feats Epic Spell Casting, Epic Spell Focus (Enchantment), Great Charisma (3), Ignore Material Components, Magical Beast Wild Shape, Superior Initiative, Supernatural Wild Shape, Uncanny Accuracy
Possessions +10 wounding dagger, +10 keen composite longbow (Strength +7), Rhapsody of Pain
Library Mozul's library, Elluvia's library, Thren's library, Book of Brimstone (Lady Midori), Codex of Dead Names, The Eschatonic Scripts (90)
Retainers Hobyah, the Porcelain Dandy
This ability is similar to the wish spell. The deity merely thinks of something and then makes it so. Doing this requires at least a standard action.
This divine ability has a variety of benefits:
Bardic Knowledge: Brianna may make a bardic knowledge check with a bonus of +36 to see whether she knows some relevant information about local notable people, legendary items, or noteworthy places.
Bardic Music: Brianna can use her song or poetics to produce magical effects on those around her. She can use any combination of the following effects, 23 times per day.
Countersong (Su): Brianna can counter magical effects that depend on sound by making a Perform check at +53 for each round of countersong. She can attempt this against any such effect that occurs within one mile of her as soon as it begins, as if she had prepared an action to do so. Any creature within one mile of her who is affected by a sonic or language-dependent magical attack may use her Perform check result in place of his or her saving throw if desired. Countersong lasts for 10 rounds.
Fascinate (Sp): Brianna can cause up to 16 creatures within a mile of her that can see and hear her to become fascinated with her. Brianna's Perform check result at +53 is the DC for the opponent's Will save. Any obvious threat breaks the effect. Fascination lasts for as long as Brianna continues to play and concentrate, up to 23 rounds. This is an enchantment (compulsion), mind-affecting ability, but even creatures immune to such can be affected, although they gain a +10 bonus to their Will save.
Inspire Courage (Su): Allies who can hear Brianna receive a +8 morale bonus to saves against charm and fear effects and a +8 morale bonus on attack and weapon damage rolls. The effect lasts for as long as the ally hears the song and for 50 rounds thereafter. This is a mind-affecting ability
Inspire Competence (Su): Up to two allies within a mile of Brianna get a +4 competence bonus on skill checks with a particular skill as long as he or she can hear the music, to a maximum of 2 minutes; the skills inspired in the two allies need not be the same. This is a mind-affecting ability.
Suggestion (Sp): Brianna can make a suggestion (as the spell) to a creature she has already fascinated. A Will save with a DC of 34 (36 vs. females) negates the effect. Using suggestion on a fascinated creature does not count as against Brianna's daily usage of Bardic Music effects. This is an enchantment (compulsion), mind-affecting, language-dependent ability, but even creatures immune to such can be affected, although they gain a +10 bonus to their Will save.
Inspire Greatness (Su): Up to ten allies within a mile (including herself) who can hear Brianna sing receive 4 bonus Hit Dice (d10s), the commensurate number of temporary hit points (apply Constitution modifier, if any to these bonus Hit Dice), a +4 competence bonus on attack rolls, and a +2 competence bonus on Fortitude saves. The effect lasts for as long as the ally hears the song and for 50 rounds thereafter. Inspire Greatness is a mind-affecting ability, but even creatures immune to such can be affected.
Song of Freedom (Sp): Brianna can use music or poetics to create an effect equivalent to the break enchantment spell (caster level equals her bard level). Using this ability requires 1 minute of uninterrupted concentration and music, and it functions on a single target within 30 feet. Brianna can't use song of freedom on herself.
Inspire Heroics (Su): Brianna can use music or poetics to inspire tremendous heroism in herself or up to six willing allies within a mile. A creature so inspired gains a +8 morale bonus on saving throws and a +8 dodge bonus to AC. The effect lasts for as long as the ally hears the song and for up to 50 rounds thereafter. Inspire heroics is a mind-affecting ability, but even creatures immune to such can be affected.
Mass Suggestion (Sp): This ability functions like suggestion, above, except that Brianna can make the suggestion simultaneously to any number of creatures that she has already fascinated (see above). Mass suggestion is an enchantment (compulsion), mind-affecting, language-dependent ability, but even creatures immune to such can be affected, although they gain a +10 bonus to their Will save.
Distracting Appearance (Ex): Brianna has Unearthly Beauty from the Otherworldly Countenance feat. As a full-round action, she can attempt to distract a target within 30 feet by focusing her attention upon it. The target must be able to see her and can resist her distracting appearance by making a Will save vs. DC 45 (DC 10 + 22 (CL/2) + 13 (Cha modifier)). Failure indicates that the target is fascinated for as long as she remains in its line of sight. This ability is usable 2/day.
Extraordinary Wild Shape (Ex): Brianna gains all the extraordinary special qualities and attacks of any form she shifts into.
Evasion (Ex): If Brianna makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. This ability does not work when Brianna is helpless.
Evershifting Form (Ex): Brianna has the shapechanger subtype and is immune to any transmutation effect, even those caused by deities of higher rank, unless she is willing to accept it. She can use her wild shape ability at will.
Fast Wild Shape (Ex): Brianna can use her wild shape ability as a move action, rather than as a standard action.
Grace (Ex): Brianna gains a +1 competence bonus on Reflex saves.
Improved Wild Shape (Ex): Brianna knows how to use her wild shape ability to assume a wider range of forms and achieve a wider variety of sizes. In addition to Small and Large animals, as permitted by base wild shape, Brianna can shift into the form of any humanoid, giant, magical beast, monstrous humanoid, fey, vermin, aberration, plant, ooze, elemental, or dragon of any size from Diminutive to Gargantuan.
Insightful Strike (Ex): Brianna can add her Intelligence bonus (+10; already included above) to damage done with any weapon she can use Weapon Finesse with, in addition to her Strength bonus. Targets immune to critical hits or sneak attack are immune to insightful strike.
Morphic Stability (Ex): Brianna has the ability to impose her will on her surroundings to a limited extent. On planes with the highly morphic trait (such as Limbo in the D&D cosmology) or the magically morphic trait (such as the Plane of Shadow), the terrain stabilizes around her. She automatically calms the terrain within a radius of 300 feet. This area moves with her and is centered on her. Permanent structures within the plane are unaffected, and the terrain can still be changed through normal activity.
Nature Sense (Ex): Brianna gains a +2 bonus on Knowledge (nature) and Survival checks.
Planar Survival (Ex): Brianna immediately becomes attuned to the nature of the planes she visits and personally immune to their natural planar effects. Any effect that would be negated by the avoid planar effects spell is negated by the planar survival ability as well.
Brianna is immune to the "normal" fires of the Elemental plane of Fire, but fire-based attack forms and unusually fiery areas there still affect her. Because this extraordinary ability is the result of attuning herself to a particular plane, Brianna remains vulnerable to the same sort of damage in other planes where that attack form is not part of the natural order. Fires on other planes, including the Material Plane, affect her normally.
Resist Nature's Lure (Ex): Brianna gains a +4 bonus on saving throws against the spell-like abilities of fey.
Shifter's Speech (Ex):Brianna maintains her ability to speak normally (including verbal components of spells) regardless of the form she takes. Furthermore, she can communicate with creatures of the same kind while in wild shape, as long as such creatures are normally capable of communicating with each other using natural methods.
Sneak Attack: If Brianna's opponent is ever denied his Dexterity bonus to AC, or if Brianna flanks him, she does an extra 2d6 damage on each attack.
Supernatural Wild Shape (Ex): Brianna gains all the supernatural special qualities and attacks of any form she shifts into.
Tiefling traits: +2 Dexterity, +2 Intelligence, -2 Charisma (included in listed statistics); cold, electricity, and fire resistance 5; spell-like abilities 1/daydarkness as a sorceress of her character level; darkvision up to 60 feet; +2 racial bonus on Bluff and Hide checks (already figured into the statistics given above); Level adjustment +1.
Trackless Step (Ex): Brianna leaves no trail in natural surroundings and cannot be tracked.
Trap Sense (Ex): Brianna receives a +1 dodge bonus to AC against attacks by traps and a +1 bonus on Reflex saves to avoid traps.
Trapfinding: Brianna can use the Search skill to find traps with Search DCs higher than 20, and the Disable Device skill to disarm magical traps.
Unbound: Brianna's Druid oaths have been relaxed, allowing her to wear light metal armor with no loss of spellcasting, supernatural, or spell-like abilities. She also suffers no experience point penalty for multiclassing.
Uncanny Dodge (Ex): Brianna can react to danger before her senses would normally allow her to do so. She retains her Dexterity bonus to AC (if any) even if she is caught flat-footed or struck by an invisible attacker. However, she still loses her Dexterity bonus to AC if immobilized.
Wild Empathy (Ex): Brianna can improve the attitude of an
animal. This ability functions just like a Diplomacy check made to
improve the attitude of a person. She rolls 1d20 and adds her druid
level and her Charisma modifier to determine the wild empathy check
Wild Shape (Ex):
See also Improved Wild Shape, Extraordinary Wild Shape, Fast Wild Shape, Magical Beast Wild Shape, Shifter's Speech, Supernatural Wild Shape, and Evershifting Form.
Brianna has the ability to turn herself into many kinds of creatures at will as a move action that doesn't provoke an attack of opportunity. This ability functions like the alternate form special ability, except as noted here. Each time she uses wild shape, she regains lost hit points as if she had rested for a night. Any gear she wears or carries melds into the new form and becomes nonfunctional. When she reverts to her true form, any objects previously melded into the new form reappear in the same location on her body that they previously occupied and are once again functional. Any new items worn in the assumed form fall off and land at her feet.
The form chosen must be that of a creature she is familiar with.
Woodland Stride (Ex): Brianna can move through natural thorns, briars, overgrown areas, and similar terrain at her normal speed and without damage or other impairment. However, thorns, briars, and overgrown areas that are magically manipulated to impede motion still affect her.
In her mortal days, Brianna collected a substantial library of books from various sources.
1) Brianna and the all-girl party defeated Mozul, a High Priest of Malcanthet in the Greater Halls of Maure castle. She collected 700 books that cover a wide range of subjects relating to the planes of existence. This collection is worth 20,000 gp.
2) Brianna commissioned Veracity, Yol, and Igor to return to Maure Castle and bring back whatever possessions they can find of Elluvia Maure. That team discovered Elluvia's secret study and delivered all the books it contained to Brianna. There were two distinct collections.
One consists of books on arcana, including a definitive collection on the Enchantment school of magic. There is also a selection of books on Conjuration magic and demonology, in particular, relating to succubi, lilitus, and Malcanthet and her rivals and spawn.
The other is Elluvia's substantial collection of erotica, much of which could be characterized as kinky. As it happens, Elluvia's kinks aligned well with Brianna's, and she is well pleased with this collection.
3) When Brianna and the Starborn explored the interior of the Skull of Paithah, they discovered the lair of Thren, a long-dead epic Necromancer, and recovered his personal library. As might be expected, this is a definitive collection on the Necromancy school of magic. It is also an exceptional resource on epic magic and arcana in general, with a focus on matters of Life and Death. Finally, it is a comprehensive resource on the nature of divine beings and the powers wielded by such.
4) While seeking prophecies that might pertain to the planequakes, Brianna purchased a copy of The Eschatonic Scripts on Ashfar for 90 gp.
When Brianna uses this library as a resource for sagely research, it grants a +6 circumstance bonus to Knowledge (the planes) or Knowledge (nature), a +4 circumstance bonus to Knowledge (arcana) or Knowledge (religion), and a +6 bonus to Spellcraft pertaining to the Enchantment and Necromancy schools of magic.
All of the above books, along with many more that she has subsequently collected, are kept in her lodge in her godly realm on her private demiplane.
Rhapsody of Pain: (Minor Artifact from Book of Vile Darkness) (200,000)
These oddly named earrings allow the wearer to function as if continually under the effects of both a sadism and a masochism spell. Furthermore, the wearer is immune to the debilitating effects of pain, such as those brought on by a symbol of pain. although she still feels the pain.
Caster Level: 16th; Weight -
Book of Brimstone
This book, claimed from Lady Midori, an advanced pleasure devil, is written in Infernal. It has two parts:
I) details on the proper worship of Mephistopheles and info on the steps necessary to become his disciple, including gruesome rituals.
Codex of Dead Names (Minor Artifact)
Written by Elluvia Maure, this dense tome contains cramped but graceful handwritten pages that comprise a lengthy treatise on the history, physical descriptions, and cause of death of five hundred unique demons. Many of these demons had, in some way, crossed Elluvia's patron Malcanthet, and those who weren't slain by Elluvia were most often slain by Malcanthet herself.
This copy is inscribed on the inside front cover: "Uncle - Take this as a reminder to never underestimate the fairer sex. Read and learn. - Elluvia"
The following spells are recorded in the Codex of Dead Names: alert bebilith*, banishment, binding, call dretch horde*, dismissal, gate, greater planar binding, lesser planar binding, planar binding, plane shift, trap the soul. Spells marked with an asterisk are from the Book of Vile Darkness.
A wizard can learn these spells in the same way she can learn spells from another wizard's spellbook. In addition, a character who spends 8 hours studying one of these spells and makes a successful Spellcraft check (DC = 10 plus the level of the spell) gains the ability to use that spell once per day as a spell-like ability for as long as she retains possession of this copy of the Codex. A character can gain only one of these spell-like abilities, but may switch spells by following the procedure outlined above. If anyone else claims ownership of the Codex (this includes anyone who uses the Codex to learn a spell or spell-like ability) this spell-like ability is lost.
Caster Level 18th; Strong conjuration [chaos, evil]; 8 lb.
Masochism (Book of Vile Darkness 99)
For every 10 points of damage the caster takes in a given round while under the effect of this spell, she gains a +1 luck bonus on attack rolls, saving throws, and skill checks in the next round. The more damage the caster takes, the greater the luck bonus. It's possible to get a luck bonus for multiple rounds if she deals damage in more than one round during the spell's duration.
Material Component: A leather strap that has been soaked in the caster's blood.
Sadism (Book of Vile Darkness)
For every 10 points of damage the caster deals on a given round while under the effect of this spell, she gains a +1 luck bonus on attack rolls, saving throws, and skill checks in the next round. The more damage the caster deals, the greater the luck bonus. It's possible to get a luck bonus for multiple rounds if she deals damage in more than one round during the spell's duration.
Material Component: A leather strap that has been soaked in human blood.
Hobyah, the Porcelain Dandy
These exotic, graceful, fast-moving constructs are found in the courts of exceptionally powerful kings and emperors. They serve the joint functions of major domo, spy, assassin, manservant or even concubine. As a royal court is often a place of intrigue and rumourmongering, it is useful to have an ally who combines the virtues of utter loyalty and complete discretion.
There are a finite number of these creatures in existence. They were created long ago, to serve an unknown purpose; the secrets of their creation are long lost. Those that have survived have been discovered in old tombs alongside their former masters or buried amid the clutter in ancestral attics.
A porcelain dandy serves one, and only one, master. When that master is killed, the dandy enters the service of the first person to claim it. The dandy instinctively knows whether its master is alive or dead.
A porcelain dandy resembles a human figure made from gleaming white ceramic, with a smooth oval instead of a face (this material resembles porcelain only in its appearance; it is tougher than iron). In keeping with its name, it will often dress in the most flamboyant clothes available. Purple frock coats, broad gold-buckled shoes, high wigs and ebony canes topped with diamonds are favoured. Female dandies exist and are much rarer. These dress in black or scarlet ball gowns with high, stiff necks.
A dandy never speaks aloud. It communicates with mime and exaggerated gestures or, if necessary, with written messages in florid script. It always carries pen, ink and parchment in case this should be necessary.
The creature's favoured class is rogue. Its weapons are treated as epic for the purposes of overcoming damage reduction.
Intrinsic Weaponry (Ex): The porcelain dandy's +10 keen rapier and +10 keen spiked chain are part of its body, though they do not function as natural weapons. The rapier is extruded from the wrist of the right arm, and the spiked chain from the wrist of the left. It can manifest or withdraw these items as a free action, and it gains a +4 bonus against disarm attempts. The weapons do not function if removed from the dandy.
Immunity to Magic (Ex): A porcelain dandy is immune to any spell or spell-like ability that allows spell resistance. In addition, certain spells and effects function differently against the creature, as noted below:
c A magical attack that deals sonic damage deals double damage against the dandy, which cannot resist it, though it is allowed a saving throw.
c A magical attack that deals fire damage heals 1 point of damage for each 3 points of damage the attack would otherwise deal. If the amount of healing would cause the dandy to exceed its full normal hit points, it gains any excess as temporary hit points. For example, a porcelain dandy hit by a fireball gains back 6 hit points if the damage total is 18 points. A porcelain dandy gets no saving throw against fire effects.
Sneak Attack (Ex): This functions like the rogue class ability of the same name.
Weaponbreaking (Ex): The porcelain dandy's body is phenomenally tough and pulses with subtle vibrations. Weapons have a chance to shatter against it. Any weapon that successfully strikes the porcelain dandy must also make a Fortitude saving throw (DC 20) or be shattered into pieces.
|Copyright © 2014 by Brianna Sollandry <brianna at hambo dot com>||
Ph'nglui mglw'nafh Cthulhu
R'lyeh wgah-nagl fhtagn.